Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
100 lines
3.3 KiB
C#
100 lines
3.3 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIChangeInplayImmediateDamageClip : AIChangeInplayImmediateBarrierBase
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{
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private AIPolishConvertedExpression _clipAmount;
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private AIPolishConvertedExpression _clipRange;
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private const int DEFAULT_CLIP_AMOUNT_OFFSET = 1;
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private bool _isClipRangeDefinedByMaster;
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protected override int _stopTimingOffset
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{
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get
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{
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if (!_isClipRangeDefinedByMaster)
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{
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return 2;
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}
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return 3;
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}
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}
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protected override int _defaultDamageTypeOffset
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{
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get
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{
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if (!_isClipRangeDefinedByMaster)
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{
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return 3;
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}
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return 4;
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}
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}
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public AIChangeInplayImmediateDamageClip(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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InitExprList(text);
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InitClipAmountAndClipRange();
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_stopTiming = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - _stopTimingOffset]);
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_damageType = AIPlayTagInitializingUtility.GetDamageTypeFromExprList(_exprList[_exprList.Count - _defaultDamageTypeOffset], out _isDamageTypeDefinedByMaster);
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InitSelectType();
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InitializeFilter();
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}
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private void InitClipAmountAndClipRange()
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{
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AIPolishConvertedExpression aIPolishConvertedExpression = _exprList[_exprList.Count - 1];
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AIPolishConvertedExpression aIPolishConvertedExpression2 = _exprList[_exprList.Count - 2];
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if (aIPolishConvertedExpression2.IsMathematicExpress())
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{
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_isClipRangeDefinedByMaster = true;
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_clipAmount = aIPolishConvertedExpression2;
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_clipRange = aIPolishConvertedExpression;
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}
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else
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{
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_clipAmount = aIPolishConvertedExpression;
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_clipRange = null;
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}
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}
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protected override void GiveBarrierToAllTargets(List<AIVirtualCard> targets, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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int clipAmount = (int)_clipAmount.EvalArg(tagOwner, playPtn, field, situation);
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int clipRange = GetClipRange(tagOwner, field, playPtn, situation);
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AIBarrierSimulationUtility.AddDamageClipToAll(targets, tagOwner, field, _damageType, _stopTiming, clipAmount, clipRange);
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}
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protected override void DepriveBarrierFromAllTargets(List<AIVirtualCard> targets, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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AIDamageType damageTypeFromArgType = AIBarrierSimulationUtility.GetDamageTypeFromArgType(_damageType);
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AIBarrierStopTiming barrierStopTimingFromArgType = AIBarrierSimulationUtility.GetBarrierStopTimingFromArgType(_stopTiming, tagOwner);
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int clipAmount = (int)_clipAmount.EvalArg(tagOwner, playPtn, field, situation);
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int clipRange = GetClipRange(tagOwner, field, playPtn, situation);
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ulong depriveShieldHash = AIBarrierSimulationUtility.CalculateDamageClipInfoHash(damageTypeFromArgType, AIBarrierType.DamageClipping, barrierStopTimingFromArgType, clipAmount, clipRange);
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for (int i = 0; i < targets.Count; i++)
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{
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targets[i].BarrierInfoCollection.DepriveCertainBarrier(depriveShieldHash, barrierStopTimingFromArgType);
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}
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}
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private int GetClipRange(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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if (_clipRange == null)
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{
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return 9999;
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}
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return (int)_clipRange.EvalArg(tagOwner, playPtn, field, situation);
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}
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}
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