Schema: SleeveShopSeries -> SleeveShopProducts -> Rewards (owned).
Migration AddSleeveShop creates 3 tables with FK cascade.
Importer mirrors BuildDeck pattern: find-or-create per series/product,
rewards replaced wholesale on rerun (owned collection). 10 series,
270 products imported from seeds/sleeve-shop.json.
Controller:
- /sleeve/info returns wire-faithful dict-keyed shape
({sleeve_list: {<series_id>: {product_info: {<product_id>: ...}}}}).
is_purchased_product derived from viewer.Sleeves.Contains(sleeve_id).
- /sleeve/buy: sales_type 0=free / 1=crystal / 2=rupy / 3=ticket(501).
Validates series_product mismatch, currency, already-purchased.
Currency debited with post-state-total reward_list entry; cosmetic
grants dispatched through RewardGrantService.ApplyAsync (covers
sleeve + emblem bundled grants per product).
476 tests pass (was 466; +10 sleeve tests).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
26 lines
740 B
C#
26 lines
740 B
C#
using System.Text.Json.Serialization;
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using MessagePack;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Sleeve;
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/// <summary>
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/// /sleeve/buy request body. sales_type is ShopCommonUtility.SalesType:
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/// 0=free, 1=crystal, 2=rupy, 3=ticket (v1: 3 returns 501, no ticket-priced sleeve captured).
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/// </summary>
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[MessagePackObject]
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public class SleeveBuyRequest : BaseRequest
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{
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[JsonPropertyName("series_id")]
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[Key("series_id")]
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public int SeriesId { get; set; }
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[JsonPropertyName("product_id")]
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[Key("product_id")]
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public int ProductId { get; set; }
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[JsonPropertyName("sales_type")]
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[Key("sales_type")]
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public int SalesType { get; set; }
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}
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