Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/SpringPanelWithUpdate.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

32 lines
841 B
C#

using System;
using Cute;
using UnityEngine;
namespace Wizard;
public class SpringPanelWithUpdate : SpringPanel
{
public Action onUpdate;
public static SpringPanelWithUpdate Begin(GameObject go, Vector3 pos, float strength, Action onUpdate)
{
SpringPanelWithUpdate springPanelWithUpdate = go.GetComponent<SpringPanelWithUpdate>();
if (springPanelWithUpdate == null)
{
springPanelWithUpdate = go.AddComponent<SpringPanelWithUpdate>();
}
springPanelWithUpdate.target = pos;
springPanelWithUpdate.strength = strength;
springPanelWithUpdate.onFinished = null;
springPanelWithUpdate.onUpdate = onUpdate;
springPanelWithUpdate.enabled = true;
return springPanelWithUpdate;
}
protected override void AdvanceTowardsPosition()
{
base.AdvanceTowardsPosition();
onUpdate.Call();
}
}