Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/QuestPuzzleSelectionButton.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

123 lines
3.5 KiB
C#

using System;
using System.Linq;
using Cute;
using UnityEngine;
namespace Wizard;
public class QuestPuzzleSelectionButton : QuestSelectionButtonBase
{
[SerializeField]
private UILabel _puzzleQuestClearNumLabel;
[SerializeField]
private UILabel _additionalPuzzleLabel;
[SerializeField]
private UILabel _puzzleLabel;
[SerializeField]
private UITexture _texture;
[SerializeField]
private UIButton _button;
[SerializeField]
private UILabel _charaNameLabel;
[SerializeField]
private UILabel _clearLabel;
[SerializeField]
private UILabel _missionLabel;
[SerializeField]
private UILabel _noticeLabel;
[SerializeField]
private GameObject _questButtonRoot;
private PuzzleQuestInfo _buttonData;
public override void Initialize(QuestSelectionButtonData data, bool isOpenExtra, bool isLastDay, Action onClick = null)
{
_buttonData = data.PuzzleData;
InitializePuzzleQuest(_buttonData, onClick);
}
public void InitializePuzzleQuest(PuzzleQuestInfo info, Action onClick = null)
{
if (onClick != null)
{
UIEventListener.Get(_button.gameObject).onClick = delegate
{
onClick();
};
}
ClassCharacterMasterData charaPrmByCharaId = GameMgr.GetIns().GetDataMgr().GetCharaPrmByCharaId(info.CharaId);
_charaNameLabel.text = charaPrmByCharaId.chara_name;
_puzzleLabel.text = Data.SystemText.Get("Puzzle_QuestSelect_0002");
SetTexture(info.CharaId.ToString());
int num = info.DisplayDatas.Count((PuzzleQuestSelectDialog.DisplayData data) => data.IsCleared);
int count = info.DisplayDatas.Count;
if (num == count)
{
_missionLabel.gameObject.SetActive(value: false);
_puzzleQuestClearNumLabel.gameObject.SetActive(value: false);
_clearLabel.gameObject.SetActive(value: true);
}
else
{
_missionLabel.gameObject.SetActive(value: true);
_missionLabel.GetComponent<StaticTextForUILabel>().enabled = false;
_missionLabel.text = Data.SystemText.Get("Puzzle_QuestSelect_0003");
_puzzleQuestClearNumLabel.gameObject.SetActive(value: true);
_puzzleQuestClearNumLabel.text = $"{num}/{count}";
_clearLabel.gameObject.SetActive(value: false);
}
SetNoticeLabel(null);
SetAdditionalPuzzleLabel(info);
SetButtonRootToGrey(isGrey: false);
}
private void SetAdditionalPuzzleLabel(PuzzleQuestInfo info)
{
bool flag = info?.DisplayDatas.Any((PuzzleQuestSelectDialog.DisplayData x) => x.IsAdditional && !x.IsCleared) ?? false;
_additionalPuzzleLabel.gameObject.SetActive(flag);
if (flag)
{
_additionalPuzzleLabel.text = Data.SystemText.Get("Puzzle_QuestSelect_0004");
}
}
private void SetNoticeLabel(QuestOpponentData data)
{
bool flag = data != null && data.IsPlayable && data.NoticeLabel != null;
_noticeLabel.gameObject.SetActive(flag);
if (flag)
{
_noticeLabel.text = data.NoticeLabel;
}
}
protected override void SetTexture(string textureId)
{
_texture.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(Toolbox.ResourcesManager.GetAssetTypePath(textureId, ResourcesManager.AssetLoadPathType.ClassCharaWideThumbnail, isfetch: true));
}
protected override void SetButtonRootToGrey(bool isGrey)
{
UIManager.SetObjectToGrey(_questButtonRoot.gameObject, isGrey, null, AllLabelColorChanger.COLOR_TABLE_QUEST_BUTTON);
}
public override void SelectChara()
{
_questSelectionPage.SelectCharaPuzzleButton(_buttonData);
}
public override void OnDecideButtonClick()
{
_questSelectionPage.OnPuzzleDecideButtonClick();
}
}