Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/PracticeDeckSelectConfirmDialog.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

74 lines
2.6 KiB
C#

using Cute;
namespace Wizard;
public static class PracticeDeckSelectConfirmDialog
{
private const int DECK_SELECT_DIALOG_PANEL_DEPTH = 15;
private const string DECK_DECISION_PATH = "UI/DeckList/DeckDecision";
public static void Create(DialogBase dialogDeckList, DeckData deck, bool isBattleAgain)
{
if (!deck.IsUsable())
{
InCompleteDeckDecideDialog.Create(dialogDeckList, deck);
return;
}
CompleteDeckDecideDialog.CreateForSingleDeck(dialogDeckList, deck, showSimpleStageOption: true, delegate
{
DecideDeck(deck, isBattleAgain);
});
}
public static void DecideDeck(DeckData deck, bool isBattleAgain)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
dataMgr.Load();
DeckListUtility.DataMgrSaveLastSelectDeckData(deck);
dataMgr.SetEnemySubClassID(10);
dataMgr.SetEnemyMyRotationInfo("");
dataMgr.SetEnemySleeveId(3000011L);
Data.CurrentFormat = deck.Format;
CardMaster.SetBattleCardMasterId(FormatBehaviorManager.GetDefaultBehaviour(deck.Format).CardMasterId);
DataMgr dataMgr2 = GameMgr.GetIns().GetDataMgr();
if (isBattleAgain)
{
dataMgr2.Load();
int enemyCharaOld = dataMgr2.GetEnemyCharaId();
dataMgr2.SetSoroPlay3DFieldID(dataMgr2.Practice3DfieldId);
GameMgr.GetIns().GetSoundMgr().StopAllBGM(0.5f);
UIManager.GetInstance().CreatFadeClose(delegate
{
StartBattleAgain(enemyCharaOld);
});
}
else
{
UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.ClassSelectionPage, null, ClassSelectionPageParam.CreatePracticeSelect());
}
}
private static void StartBattleAgain(int enemyCharaOld)
{
UIManager.GetInstance().StartCoroutine(BattleManagerBase.GetIns().GetBattleControl().BattleEnd(delegate
{
UIManager.GetInstance().CreatFadeOpen();
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
dataMgr.SetEnemyCharaId(enemyCharaOld);
dataMgr.SetCurrentEnemyDeckDataFromAIDeck(dataMgr.GetEnemyClassId(), dataMgr.m_EnemyAIDifficulty, dataMgr.m_EnemyAILogicLevel, dataMgr.m_EnemyAIMaxLife, dataMgr.m_EnemyAIDeckId, dataMgr.m_EnemyAIStyleId, dataMgr.m_EnemyAIEmoteId, dataMgr.m_EnemyAIUseInnerEmote);
dataMgr.LoadEnemyClassData();
PracticeStartTask task = new PracticeStartTask();
UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
{
UIManager.ChangeViewSceneParam param = new UIManager.ChangeViewSceneParam
{
IsShow_CardIntroduction = true
};
UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.Battle, param);
}));
}));
}
}