Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
90 lines
3.2 KiB
C#
90 lines
3.2 KiB
C#
using System;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class CompleteDeckDecideDialog
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{
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private const string DECK_DECISION_PATH = "UI/DeckList/DeckDecision";
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private const int DECK_SELECT_DIALOG_PANEL_DEPTH = 15;
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public DialogBase Dialog { get; private set; }
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public DeckDecisionUI DecisionUI { get; private set; }
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public static CompleteDeckDecideDialog CreateForSingleDeck(DialogBase dialogDeckList, DeckData deck, bool showSimpleStageOption, Action onDecide, ConventionDeckList conventionDeckList = null)
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{
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CompleteDeckDecideDialog completeDeckDecideDialog = new CompleteDeckDecideDialog(showSimpleStageOption);
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completeDeckDecideDialog.InitializeForSingleDeck(dialogDeckList, deck, onDecide, conventionDeckList);
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return completeDeckDecideDialog;
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}
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public static CompleteDeckDecideDialog CreateForMultiDeck(DialogBase dialogDeckList, string textBody, bool showSimpleStageOption, Action onDecide, Action onCancel)
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{
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CompleteDeckDecideDialog completeDeckDecideDialog = new CompleteDeckDecideDialog(showSimpleStageOption);
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completeDeckDecideDialog.InitializeForMultiDeck(dialogDeckList, textBody, onDecide, onCancel);
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return completeDeckDecideDialog;
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}
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private CompleteDeckDecideDialog(bool showSimpleStageOption)
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{
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CreateDialogBase(showSimpleStageOption);
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}
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private void CreateDialogBase(bool showSimpleStageOption)
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{
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Dialog = UIManager.GetInstance().CreateDialogClose();
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Dialog.SetTitleLabel(Data.SystemText.Get("Dia_DeckSelect_001_Title"));
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Dialog.SetPanelDepth(15);
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DecisionUI = UnityEngine.Object.Instantiate(Toolbox.ResourcesManager.LoadObject<DeckDecisionUI>("UI/DeckList/DeckDecision", isServerResources: false));
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DecisionUI.IsShowSimpleStageOption = showSimpleStageOption;
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Dialog.SetObj(DecisionUI.gameObject);
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}
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private void InitializeForSingleDeck(DialogBase dialogDeckList, DeckData deck, Action onDecide, ConventionDeckList conventionDeckList = null)
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{
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Dialog.SetButtonText(Data.SystemText.Get("Common_0004"), Data.SystemText.Get("Card_0083"));
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Dialog.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_GrayBtn);
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Dialog.ClickSe_Btn1 = Se.TYPE.NONE;
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DecisionUI.SetDeckData(deck, conventionDeckList);
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DecisionUI.DeckName = deck.GetDeckName();
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Dialog.onPushButton2 = DecisionUI.OnClickCreateCardList;
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Dialog.ClickSe_Btn2 = Se.TYPE.SYS_BTN_DECIDE;
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Dialog.isNotCloseWindowButton2 = true;
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Dialog.onPushButton1 = delegate
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{
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Dialog.button1.isEnabled = false;
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if (dialogDeckList != null)
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{
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dialogDeckList.CloseWithoutSelect();
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}
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onDecide.Call();
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};
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}
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private void InitializeForMultiDeck(DialogBase dialogDeckList, string textBody, Action onDecide, Action onCancel)
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{
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Dialog.SetButtonText(Data.SystemText.Get("Common_0004"));
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Dialog.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_CancelBtn);
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Dialog.ClickSe_Btn1 = Se.TYPE.NONE;
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DecisionUI.SetText(textBody, string.Empty);
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Dialog.onPushButton1 = delegate
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{
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Dialog.button1.isEnabled = false;
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dialogDeckList.CloseWithoutSelect();
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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onDecide();
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};
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Dialog.onPushButton2 = delegate
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{
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onCancel();
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};
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Dialog.onCloseWithoutSelect = delegate
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{
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onCancel();
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};
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}
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}
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