Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIModifyValue.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

35 lines
912 B
C#

using System.Collections.Generic;
namespace Wizard;
public class AIModifyValue : AIFiltersArgument
{
private AIPolishConvertedExpression _modifyValueArg;
private const int MODIFY_VALUE_ARG_OFFSET = 1;
protected override int NON_FILTER_FIRST_OFFSET => 1;
public AIModifyValue(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
_ = _exprList.Count;
_ = 1;
_modifyValueArg = _exprList[_exprList.Count - 1];
}
public int GetModifiedValue(AIVirtualCard tagOwner, AIVirtualCard targetCard, List<int> playPtn, AISituationInfo situation, int originalValue)
{
if (!AIFilteringUtility.CheckMatchTargetFiltering(targetCard, null, base.Filters, playPtn, tagOwner, null))
{
return originalValue;
}
return (int)_modifyValueArg.EvalArg(tagOwner, playPtn, tagOwner.SelfField, situation);
}
}