Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
88 lines
1.9 KiB
C#
88 lines
1.9 KiB
C#
using System.Collections.Generic;
|
|
using Wizard.RoomMatch;
|
|
|
|
namespace Wizard;
|
|
|
|
public class GatheringEntrySetting
|
|
{
|
|
public GatheringRule Rule { get; private set; }
|
|
|
|
public List<DeckData> DeckList { get; set; }
|
|
|
|
public GatheringEntrySetting(GatheringRule rule)
|
|
{
|
|
Rule = rule;
|
|
int num = RoomConnectController.RuleSelectDeckCount(rule.BattleParameterInstance.Rule);
|
|
DeckList = new List<DeckData>();
|
|
for (int i = 0; i < num; i++)
|
|
{
|
|
DeckData deckData = new DeckData(rule.BattleParameterInstance.DeckFormat);
|
|
deckData.SetDeckID(i + 1);
|
|
DeckList.Add(deckData);
|
|
}
|
|
}
|
|
|
|
public DeckData GetDeck(int deckId)
|
|
{
|
|
return DeckList.Find((DeckData deck) => deck.GetDeckID() == deckId);
|
|
}
|
|
|
|
public void RemoveDeck(int deckId)
|
|
{
|
|
List<DeckData> deckList = DeckList;
|
|
int count = deckList.Count;
|
|
Format format = deckList[0].Format;
|
|
DeckList = new List<DeckData>();
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
if (deckList[i].GetDeckID() == deckId)
|
|
{
|
|
DeckData deckData = new DeckData(format);
|
|
deckData.SetDeckID(deckId);
|
|
DeckList.Add(deckData);
|
|
}
|
|
else
|
|
{
|
|
DeckList.Add(deckList[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void DeckOrderChange(List<int> order)
|
|
{
|
|
List<DeckData> deckList = DeckList;
|
|
int count = deckList.Count;
|
|
DeckList = new List<DeckData>();
|
|
foreach (int deckId in order)
|
|
{
|
|
int index = deckList.FindIndex((DeckData d) => d.GetDeckID() == deckId);
|
|
DeckList.Add(deckList[index]);
|
|
deckList.RemoveAt(index);
|
|
}
|
|
foreach (DeckData item in deckList)
|
|
{
|
|
DeckList.Add(item);
|
|
}
|
|
for (int num = 0; num < count; num++)
|
|
{
|
|
DeckList[num].SetDeckID(num + 1);
|
|
}
|
|
}
|
|
|
|
public bool IsEntryDeckOk()
|
|
{
|
|
foreach (DeckData deck in DeckList)
|
|
{
|
|
if (deck.IsNoCard())
|
|
{
|
|
return false;
|
|
}
|
|
if (!deck.GetDeckIsComplete())
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
}
|