Files
SVSimServer/SVSim.BattleEngine.Tests/SVSim.BattleEngine.Tests.csproj
gamer147 eaa7b4d85c test(battlenode): capture-replay helper + battle_test fixtures (Phase 2 N1)
CaptureReplay normalizes the capture's send/receive envelope asymmetry (send
frames carry uri at top level + bare payload body; receive frames carry a full
envelope body) and extracts selfDeck + master seed from Matched.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 14:59:48 -04:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<!-- Match the engine: decompiled types are not nullable-clean and use explicit usings. -->
<Nullable>disable</Nullable>
<ImplicitUsings>disable</ImplicitUsings>
<LangVersion>latest</LangVersion>
<IsPackable>false</IsPackable>
<IsTestProject>true</IsTestProject>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.6.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SVSim.BattleEngine\SVSim.BattleEngine.csproj" />
<ProjectReference Include="..\SVSim.BattleNode\SVSim.BattleNode.csproj" />
</ItemGroup>
<ItemGroup>
<!-- Captured PvP battle (both clients) replayed through the engine in the N1 shadow test. -->
<None Include="Fixtures\**\*.ndjson" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<ItemGroup>
<!-- The loader's card-master dump (serialized CardCSVData objects). The headless fixture
reflects these into CardMaster so the resolution path can look up real card stats. -->
<Content Include="..\SVSim.Bootstrap\Data\cards.json" Link="Data\cards.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>