Proves the deck->hand transfer dimension (design §5 draw oracle) — the last deterministic, non-RNG card-effect class no prior milestone touched (M3/M4/M6/M8 moved stats, M2/M5/M7 the board, M3 the leader). Card 800114010 (clan-1 ELF cost-1 when_play draw 1 from own deck, ungated, no evo/preprocess). The resume-guide's skill_target=none/no-RNG shape does not exist in cards.json — EVERY draw selects from the deck via a random_count filter (skill_option is always literally 'none'). RNG neutralized structurally: seed the deck with EXACTLY ONE known card so random_count=1 is deterministic regardless of seed. New primitive HeadlessEngineEnv.SeedDeck (create via the null-view seam + engine AddToDeck). Oracle DrawSpellOracleTests asserts: seeded card moves deck->hand (by id + by reference), deck -1, drawn card IsInHand, spell pays cost + leaves hand + resolves to cemetery, board/opponent untouched. Load-bearing confirmed the M7 way (seed a different id -> the by-id assertion fails). Shim gap fixed (the predicted M9 cost): Skill_draw's BattleLog tail (UpdateFusionedCardSkillDrewCard, unguarded; + the IsBattleLog AddLogSkillDrawCard calls) dereferences BattleLogManager.GetInstance(), an M1 'default!' null singleton -> NRE after the draw already committed. One-line HEADLESS-FIX (M9) in BattleLogManager.g.cs returns the existing _instance singleton (all its methods are no-ops), per the M2/M7 Null*-singleton playbook. No Engine/ edit (drift clean). 9/9 green; check_drift.py clean; engine still 0 Error(s). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
233 lines
20 KiB
C#
233 lines
20 KiB
C#
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\BattleLogManager.cs
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.UI
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{
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public partial class BattleLogManager
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{
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public partial class WarPair { }
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public partial class CostCardLogInfo { }
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public partial class CardLogInfo { }
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public delegate void FuncSetup(BattleLogItem logItem);
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private const int BATTLELOG_BLOCK_MAX = 30;
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private const int SOLOMON_ID = 112341030;
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private bool _isBattleLogOpen;
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private BattleManagerBase _battleMgr;
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private BattlePlayer _battlePlayer;
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private WarPair _warBefore;
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public BattleLogWindow _logWindow;
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private BattleLogButton _logButton;
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private GameObject _battleLogRoot;
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private GameObject _battleLogButtonRoot;
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public BattleLogItem _clickLogItem;
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public BattleLogItem _clickSubLogItem;
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private List<BattleLogItem> _logItemList;
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private List<BattleLogItemSet> _logItemSetList;
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private List<BattleLogItem> _pDestLogItemList;
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private List<BattleLogItem> _eDestLogItemList;
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private List<BattleLogItem> _pPlayCardLogItemList;
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private List<BattleLogItem> _ePlayCardLogItemList;
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private List<List<BattleLogItem>> _pDestLogItemListList;
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private List<List<BattleLogItem>> _eDestLogItemListList;
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private List<List<BattleLogItem>> _pPlayCardLogItemListList;
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private List<List<BattleLogItem>> _ePlayCardLogItemListList;
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private List<BattleLogItem> _deckSummonCardObjectList;
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private List<CostCardLogInfo> _pDestroyedLogInfoList;
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private List<CostCardLogInfo> _eDestroyedLogInfoList;
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private List<CostCardLogInfo> _pPlayCardLogInfoList;
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private List<CostCardLogInfo> _ePlayCardLogInfoList;
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private Dictionary<int, int> _deckSummonCardIdList;
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public List<BattleCardBase> PlayerFusionCard;
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public List<BattleCardBase> EnemyFusionCard;
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private List<GameObject> _pDestroyedCostFrameList;
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private List<GameObject> _eDestroyedCostFrameList;
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private List<GameObject> _pPlayCardCostFrameList;
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private List<GameObject> _ePlayCardCostFrameList;
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public List<BattleCardBase> PlayerPlayedCard;
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public List<BattleCardBase> EnemyPlayedCard;
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public List<BattleCardBase> PlayerDestroyedCard;
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public List<BattleCardBase> EnemyDestroyedCard;
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private int _pDestroyedMinCost;
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private int _eDestroyedMinCost;
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private int _pPlayCardMinCost;
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private int _ePlayCardMinCost;
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private static BattleLogManager _instance;
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private int _keyboardSelectLogNumber;
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private BattleLogItem _selectBattleLog;
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private BattleLogItemSet _oldClickLogItemSet;
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private int _oldLogItemSetCount;
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private List<BattleLogItem> _logCardList;
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private const float CARD_FRAME_HIGHT = 48f;
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private const float UI_SCREEN_HIGHT_HALF = 320f;
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private const int DEFAULT_DESTROYED_COST = 99;
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public const int MAX_COST_NUM = 30;
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private bool _alertLayerEnable;
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private int _alerOriginalLayer;
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private CanNotTouchCardVfx _canNotTouchCardVfx;
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private const int ZEUS_SUPREME_ID = 113041020;
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private bool _isPlayerSkinEvolved;
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private bool _isEnemySkinEvolved;
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public bool IsOpen { get; set; }
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public static BattleLogItem CreateLogItem(bool isSmall = false) => default!;
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public static BattleLogItem CreateBuffLogItem(BattleCardBase card, BattleCardBase detailCard, BuffInfo buff, bool? isPlayer, bool useSmall, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null, int buffMomentCardId = -1, BossRushSpecialSkill specialSkillInfo = null) => default!;
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public static MyRotationBonusItem CreateMyRotationBonusItem(BattlePlayerBase.MyRotationBonusCondition myRotationBonusCondition, bool isPlayer, bool needSeparator) => default!;
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public static AvatarBattleTitleItem CreateAvatarBattleBonusTitleItem(string titleText, UIScrollView scrollView) => default!;
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public static AvatarBattleTitleItem CreateAvatarBattleBuffTitleItem(string titleText, UIScrollView scrollView) => default!;
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public static AvatarBattleBonusItem CreateAvatarBattleBonusItem(BattlePlayerBase.AvatarBattleDescInfo skillDescInfo, UIScrollView scrollView, bool isNeedSeparator, BattleCardBase targetCard) => default!;
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public static AvatarBattlePassiveBonusItem CreateAvatarBattlePassiveBonusItem(BattlePlayerBase.AvatarBattleDescInfo skillDescInfo, BattleCardBase targetCard, UIScrollView scrollView) => default!;
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public static BattleLogItem CreateBossRushPlayerSpecialSkillLogItem(BattleCardBase card, BossRushSpecialSkill bossRushSpecialSkill) => default!;
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public static BossRushEnemySpecialSkillItem CreateEnemyBossRushSpecialSkillLogItem(BattleCardBase card, BossRushSpecialSkill bossRushSpecialSkill) => default!;
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public static void DestroyLogItem(BattleLogItem logItem) { }
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public static BattleLogItemSet CreateLogItemSet() => default!;
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public static void DestroyLogItemSet(BattleLogItemSet logItemSet) { }
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public static BattleLogManager GetInstance() => _instance ??= new BattleLogManager(); // HEADLESS-FIX (M9): non-null singleton so the draw's unguarded BattleLog tail (UpdateFusionedCardSkillDrewCard, and the IsBattleLog AddLogSkillDrawCard calls) no-ops instead of NRE on a null instance
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private BattleLogManager() { }
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public void SetUp(Transform parent, BattleManagerBase battleMgr, OperateMgr operateMgr, BattlePlayer battlePlayer) { }
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public void Clear() { }
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public void ClearDestroyedCardList(bool isPlayer) { }
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public void ClearPlayedCardList(bool isPlayer) { }
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private void _SetActiveWindow(bool isActive, BattleLogWindow.BattleLogType logType = BattleLogWindow.BattleLogType.Battle, bool isPlayer = true) { }
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public void SetActiveShowButton(bool isActive) { }
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public void ShowLog(BattleLogWindow.BattleLogType logType, bool isPlayer = true) { }
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public void HideLog() { }
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public void BeginLogBlockEvolution(BattleCardBase card) { }
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public VfxBase EndLogBlockEvolution() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase EndLogBlockFusion() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public void BeginLogBlockPlay(BattleCardBase card) { }
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public void BeginLogAccelerate(BattleCardBase card) { }
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public void BeginLogCrystallize(BattleCardBase card) { }
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public VfxBase EndLogBlockPlay() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase BeginLogBlockTurnChangeReactive() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase EndLogBlockTurnChangeReactive() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase SetupWarActionLog() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase BeginLogBlockWar(BattleCardBase attackCard, BattleCardBase attackedCard) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase EndLogBlockWar(BattleCardBase attackCard, BattleCardBase attackedCard, bool needAttack) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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private LogType GetTimingLogType(SkillBase skill) => default!;
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private void _AddLogSkillTiming(SkillBase skill, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null) { }
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private void _AddLogSkillTiming(BattleCardBase ownerCard, LogType logType, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null) { }
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public void AddNecromanceIcon(SkillBase skill, BattleCardBase card, bool isSpell) { }
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private BattleLogItem _AddLogCommonOne(BattleCardBase card, FuncSetup funcSetup, bool isOwner = false, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null, List<NewReplayBattleMgr.BattleLogTextureInfo> battleLogTextureInfo = null) => default!;
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private void _AddLogCommon(List<BattleCardBase> cards, FuncSetup funcSetup, bool isOwner = false, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null) { }
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public BattleLogItem AddLogCommonOneAndSetInner(BattleCardBase card, FuncSetup funcSetup, BattleLogItem.CardTextureOption textureOption, List<NewReplayBattleMgr.BattleLogTextureInfo> battleLogTextureInfo) => default!;
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public void RemoveAllBattleLogSet() { }
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public void ParentLogItemToGrid() { }
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private int _SetupLogItemSet() => default!;
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private int GetMinCost(BattleLogWindow.BattleLogType type, bool isPlayer) => default!;
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private void SetMinCost(BattleLogWindow.BattleLogType type, bool isPlayer, int value) { }
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private List<GameObject> GetCostFrameList(BattleLogWindow.BattleLogType type, bool isPlayer) => default!;
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private List<CostCardLogInfo> GetCostCardLogInfoList(BattleLogWindow.BattleLogType type, bool isPlayer) => default!;
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private List<List<BattleLogItem>> GetLogListList(BattleLogWindow.BattleLogType type, bool isPlayer) => default!;
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private List<BattleLogItem> GetLogList(BattleLogWindow.BattleLogType type, bool isPlayer) => default!;
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private GameObject GetLogObject(BattleLogWindow.BattleLogType type, bool isPlayer) => default!;
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private UILabel GetEmptyTextLabel(BattleLogWindow.BattleLogType type, bool isPlayer) => default!;
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public static Dictionary<BattleCardBase, int> GetCardCountsByCardId(List<BattleCardBase> cards) => default!;
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public static int CompareCardLogInfo(BattleCardBase cardA, BattleCardBase cardB) => default!;
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public static int CompareCardLogInfo(CardLogInfo logInfoA, CardLogInfo logInfoB) => default!;
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private string GetNameIndex(int cost, int index) => default!;
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private void _AddDestLogCommonOne(BattleCardBase card, FuncSetup funcSetup, BattleLogWindow.BattleLogType type, bool isPlayer, List<NewReplayBattleMgr.BattleLogTextureInfo> battleLogTextureInfo) { }
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private void _ParentDestLogItemToGrid(BattleLogWindow.BattleLogType type, bool isPlayer) { }
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private void _SetupLogDestItemList(BattleLogWindow.BattleLogType type, bool isPlayer) { }
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private void MakeAndHideCostFrameList(BattleLogWindow.BattleLogType type, bool isPlayer) { }
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public void SetupCostFrame() { }
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public void AddLogDestFollower(BattleLogWindow.BattleLogType type, BattleCardBase card, List<NewReplayBattleMgr.BattleLogTextureInfo> battleLogTextureInfo = null) { }
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private int GetCardIndex(int cost, int id, BattleLogWindow.BattleLogType type, bool isPlayer) => default!;
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public void AddLogCost(int cost, BattleLogWindow.BattleLogType type, bool isPlayer) { }
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public void EnableButton() { }
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public void DisableButton() { }
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private bool _IsAddLogBerserk(BattleCardBase beforeDamage, BattleCardBase afterDamage) => default!;
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private bool _IsAddLogAwake(BattleCardBase card, int ppTotalPrev) => default!;
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private bool _IsAddLogWar(BattleCardBase attackCard, BattleCardBase attackedCard) => default!;
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private BattleLogItem _CreateAttack(bool isCounter, BattleCardBase beforeAttackFrom, BattleCardBase afterAttackFrom, bool isDamageDraw, bool isDrainBattle) => default!;
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public VfxBase AddLogWar(BattleCardBase attackCard, BattleCardBase attackedCard) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public void AddLogEvolution(BattleCardBase card) { }
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public void AddLogFusion(BattleCardBase card, List<BattleCardBase> ingrediens) { }
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public void AddLogSkillGetOn(BattleCardBase card, List<BattleCardBase> ingrediens) { }
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public void AddLogSkillGetOff(SkillBase skill, List<BattleCardBase> ingrediens) { }
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public BattleLogItem AddLogTurn(bool isSelfTurn, int turn = -1) => default!;
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public void AddLogMulliganChanged(BattlePlayerBase player, int changedNum) { }
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private BattleLogItem GetSameTypeLogItem(BattleCardBase card, LogType logType) => default!;
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public void AddLogSkillDrawCard(List<BattleCardBase> drawCards, SkillBase skill, bool isOpen, bool isPlayerDraw, bool isOverDraw) { }
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public void AddLogSkillDrawToken(List<BattleCardBase> drawCards, SkillBase skill, bool isOpen, bool isOverDraw = false) { }
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public void AddLogOverDrawCards(List<BattleCardBase> overDrawCards) { }
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public void AddLogSkillReturnCard(List<BattleCardBase> returnCards, SkillBase skill) { }
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public void AddLogSkillDiscard(List<BattleCardBase> discardCards, bool isPlayer, SkillBase skill) { }
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public void AddLogSkillBanishHand(List<BattleCardBase> banishCards, bool isPlayer, SkillBase skill) { }
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public void AddLogSkillBanishDeck(List<BattleCardBase> banishCards, SkillBase skill, bool isOpen) { }
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public void AddLogSkillChangeCemetery(int num, SkillBase skill) { }
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public void AddLogSkillClearDestroyedCardList(SkillBase skill, BattlePlayerBase player) { }
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public void AddLogSkillClearSummonedCardList(SkillBase skill, BattlePlayerBase player) { }
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public void AddLogSkillChangeChantCount(int num, BattleCardBase targetCard, SkillBase skill) { }
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public void AddLogSkillChangePP(BattleCardBase targetCard, int changePP, int ppTotalPrev, bool isTotal, SkillBase skill) { }
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public void AddLogSkillSetEP(int ep, BattleCardBase targetCard, SkillBase skill) { }
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public void AddLogSkillGain(List<BattleCardBase> targetCards, SkillBase skill, SkillGainType gainType, int val1 = 0) { }
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public void AddLogSkillAttachSkill(BattleCardBase targetCard, SkillBase attachedSkill, SkillBase skill, bool isTargetInOpponentHand = false) { }
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public void AddLogSkillCantAttack(List<BattleCardBase> targetCards, SkillBase skill, CantAttackType type) { }
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public void AddLogSkillAttackCountRecovery(List<BattleCardBase> targetCards, SkillBase skill) { }
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public void AddLogSkillChangeDeck(BattleCardBase classCard, SkillBase skill) { }
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public void AddLogSkillAddDeck(List<BattleCardBase> addCards, SkillBase skill) { }
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public void AddLogSkillSummon(List<BattleCardBase> summonCards, SkillBase skill) { }
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public void AddLogSkillSummon(List<BattleCardBase> summonCards) { }
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public void AddLogSkillRandomArray(List<BattleCardBase> targetCards, int[] randomArray, SkillBase skill) { }
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public void AddLogSkillBuffSet(List<BattleCardBase> buffCards, int setAttack, int setLife, Skill_power_down skill, bool isTargetInOpponentHand, List<int> beforeAttackList, List<int> beforeLifeList) { }
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public void AddLogSkillBuffAdd(List<BattleCardBase> buffCards, int addAttack, int addLife, SkillBase skill, bool isMinusZeroAttack, bool isMinusZeroLife) { }
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public void AddLogSkillBuffAdd(List<BattleCardBase> buffCards, int addAttack, int addLife, int gainAttack, int gainLife, SkillBase skill) { }
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public void AddLogSkillBuffMultiply(List<BattleCardBase> buffCards, int multiplyAttack, int multiplyLife, SkillBase skill) { }
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public void AddLogSkillBuffAddClass(List<BattleCardBase> buffCards, SkillBase skill) { }
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public void AddLogSkillBuffSetLife(BattleCardBase ownercard, LogType logType, List<BattleCardBase> buffCards, int setLife, bool isTargetInOpponentHand) { }
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public void AddLogSkillBuffSetMaxLife(List<BattleCardBase> buffCards, int setMaxLife, SkillBase skill, List<int> beforeLifeList) { }
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public void AddLogSkillBuffAddMaxLife(List<BattleCardBase> buffCards, int addMaxLife, SkillBase skill) { }
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public void AddLogSkillBuffInHandAdd(List<BattleCardBase> buffCards, int addAttack, int addLife, SkillBase skill, bool isTargetInOpponentHand, bool isTargetSelfOpenCardSkill) { }
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public void AddLogSkillBuffInDeckAdd(BattleCardBase target, int addAttack, int addLife, SkillBase skill) { }
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public void AddLogSkillHeal(List<BattleCardBase> beforeHealCards, List<BattleCardBase.HealResult> healResults, SkillBase skill) { }
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public void AddLogSkillHeal(List<BattleCardBase> beforeHealCards, List<BattleCardBase.HealResult> healResults) { }
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public void AddLogHeal(BattleCardBase beforeHealCard, int healAmount) { }
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public void AddLogSkillDamage(BattleCardBase beforeDamage, BattleCardBase afterDamage, BattleCardBase beforeRefrection, BattleCardBase afterRefrection, SkillBase skill) { }
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private void _AddLogDamage(BattleCardBase beforeDamage, BattleCardBase afterDamage, SkillBase skill) { }
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public void AddLogSkillDeath(List<BattleCardBase> deathCards, SkillBase skill) { }
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public void AddLogSkillDeath(List<BattleCardBase> deathCards) { }
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public void AddLogDeath(BattleCardBase deathCard) { }
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private void _AddLogDeath(List<BattleCardBase> deathCards) { }
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public void AddLogSkillEvolution(List<BattleCardBase> evolveCards, SkillBase skill) { }
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public void AddLogSkillMetamorphose(List<Skill_metamorphose.MetamorphoseCardPair> pairList, SkillBase skill, bool isTargetInOpponentHand = false, bool isFusion = false) { }
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public void AddLogSkillUnite(Skill_unite.UniteCardPair pair, SkillBase skill) { }
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public void AddLogSkillForceBerserk(BattleCardBase classCard, SkillBase skill) { }
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public void AddLogLose(List<BattleCardBase> cards, SkillBase skill) { }
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public void AddLogPlayAsChoiceTransform(BattleCardBase card) { }
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public void AddLogCopiedSkill(BattleCardBase card, SkillBase skill, bool isRemain) { }
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public void AddLogSkillChangeClan(List<BattleCardBase> cards, CardBasePrm.ClanType newClan, SkillBase skill, bool isTargetInOpponentHand = false) { }
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public void AddLogSkillChangeTribe(List<BattleCardBase> cards, List<CardBasePrm.TribeType> newTribe, SkillBase skill, bool isTargetInOpponentHand = false) { }
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public void AddTokenDrawModifier(List<BattleCardBase> targetCards, SkillBase skill) { }
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public static string GetTargetCostConditionText(SkillBase skill) => default!;
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public void AddLogSkillChangePlayCount(BattleCardBase card, int count, SkillBase skill) { }
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public void AddLogSkillShortageDeckWin(List<BattleCardBase> cards, SkillBase skill) { }
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public void AddLogCostChange(List<BattleCardBase> cards, SkillBase skill, int cost, bool isSetCost, bool isTargetInOpponentHand, List<int> setCostDifferenceList) { }
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public void AddLogOpenCard(BattleCardBase card) { }
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public void AddLogOpenDrawCard(BattleCardBase card, SkillBase skill) { }
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public void AddLogExclusionTargetList(List<BattleCardBase> cards, SkillBase skill) { }
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public void InsertExclusionTargetListLog(SkillBase skill) { }
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private static bool IsSameSkillTiming(LogType logA, LogType logB, bool isSpell) => default!;
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private bool _CheckLastAddedSkillOwner(BattleCardBase card, LogType timingLogType) => default!;
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private bool ExistSameCardLog(BattleCardBase card, LogType timingLogType) => default!;
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public void AddLogSkillUsePp(SkillBase skill, BattleCardBase card, int usePp) { }
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public void AddLogGiveWhiteRitualStack(int num, BattleCardBase targetCard, SkillBase skill) { }
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public void AddLogDepriveWhiteRitualStack(int num, BattleCardBase targetCard, SkillBase skill) { }
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public void UpdateSkillTiming(BattleCardBase card, LogType oldType, LogType newType) { }
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private bool UpdateDamageAmount(BattleCardBase card, int amount, SkillBase skill, LogType logType) => default!;
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private bool UpdateSummonCount(BattleCardBase card, int summonCount, SkillBase skill, bool isPlayerSide) => default!;
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public void KeyboardSelectNext(int number) { }
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public void KeyboardSelectBack(int number) { }
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public void KeyboardSelectNumber(int number) { }
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public void KeyboardResetSelect() { }
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public void KeyboardUpdateLogList() { }
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public void KeyboardUpdateScrollView() { }
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public static int ConvertPremiumIdToNormalId(int cardId) => default!;
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public void AddFusionIngredients(BattleCardBase fusionCard, bool isCreateClone) { }
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public void ResetFusionIngredients(bool isPlayer) { }
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public int GetFusionOrder(BattleCardBase a, BattleCardBase b) => default!;
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public void UpdateFusionedCardSkillDrewCard(BattleCardBase fusionCard) { }
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private void ReplacePlayerBattleLog(bool isPlayer) { }
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}
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}
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