[trim] fully-unreachable files deleted: 6 [trim] files edited: 55, files deleted: 0, nodes removed: 244 [type-trim] files edited: 1, types removed: 1 Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
111 lines
10 KiB
C#
111 lines
10 KiB
C#
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\BattleLogManager.cs
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// TODO(engine-cleanup-pass2): 145 of 159 methods unrun in baseline
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// Type: Wizard.Battle.UI.BattleLogManager
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// See data_dumps/reports/engine-cleanup/live-methods.baseline.txt
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.UI
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{
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public partial class BattleLogManager
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{
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public partial class WarPair { }
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public partial class CostCardLogInfo { }
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public partial class CardLogInfo { }
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public delegate void FuncSetup(BattleLogItem logItem);
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// PlayerFusionCard / EnemyFusionCard hoisted to BattleManagerBase as instance fields
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// (2026-07-02) so concurrent battles don't alias a process-wide list — see
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// BattleManagerBase.EnemyFusionCard.
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private static BattleLogManager _instance;
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public static BattleLogManager GetInstance() => _instance ??= new BattleLogManager(); // HEADLESS-FIX (M9): non-null singleton so the draw's unguarded BattleLog tail (UpdateFusionedCardSkillDrewCard, and the IsBattleLog AddLogSkillDrawCard calls) no-ops instead of NRE on a null instance
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private BattleLogManager() { }
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public void SetUp(Transform parent, BattleManagerBase battleMgr, OperateMgr operateMgr, BattlePlayer battlePlayer) { }
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public void ClearDestroyedCardList(bool isPlayer) { }
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public void SetActiveShowButton(bool isActive) { }
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public void HideLog() { }
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public void BeginLogBlockEvolution(BattleCardBase card) { }
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public VfxBase EndLogBlockEvolution() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase EndLogBlockFusion() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public void BeginLogBlockPlay(BattleCardBase card) { }
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public void BeginLogAccelerate(BattleCardBase card) { }
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public void BeginLogCrystallize(BattleCardBase card) { }
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public VfxBase EndLogBlockPlay() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase BeginLogBlockTurnChangeReactive() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase EndLogBlockTurnChangeReactive() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase SetupWarActionLog() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase BeginLogBlockWar(BattleCardBase attackCard, BattleCardBase attackedCard) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase EndLogBlockWar(BattleCardBase attackCard, BattleCardBase attackedCard, bool needAttack) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public void AddNecromanceIcon(SkillBase skill, BattleCardBase card, bool isSpell) { }
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public void AddLogDestFollower(BattleLogWindow.BattleLogType type, BattleCardBase card, List<NewReplayBattleMgr.BattleLogTextureInfo> battleLogTextureInfo = null) { }
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public VfxBase AddLogWar(BattleCardBase attackCard, BattleCardBase attackedCard) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public void AddLogFusion(BattleCardBase card, List<BattleCardBase> ingrediens) { }
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public void AddLogSkillGetOn(BattleCardBase card, List<BattleCardBase> ingrediens) { }
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public void AddLogSkillGetOff(SkillBase skill, List<BattleCardBase> ingrediens) { }
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public BattleLogItem AddLogTurn(bool isSelfTurn, int turn = -1) => default!;
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public void AddLogMulliganChanged(BattlePlayerBase player, int changedNum) { }
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public void AddLogSkillDrawCard(List<BattleCardBase> drawCards, SkillBase skill, bool isOpen, bool isPlayerDraw, bool isOverDraw) { }
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public void AddLogSkillDrawToken(List<BattleCardBase> drawCards, SkillBase skill, bool isOpen, bool isOverDraw = false) { }
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public void AddLogOverDrawCards(List<BattleCardBase> overDrawCards) { }
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public void AddLogSkillReturnCard(List<BattleCardBase> returnCards, SkillBase skill) { }
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public void AddLogSkillDiscard(List<BattleCardBase> discardCards, bool isPlayer, SkillBase skill) { }
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public void AddLogSkillBanishHand(List<BattleCardBase> banishCards, bool isPlayer, SkillBase skill) { }
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public void AddLogSkillBanishDeck(List<BattleCardBase> banishCards, SkillBase skill, bool isOpen) { }
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public void AddLogSkillChangeCemetery(int num, SkillBase skill) { }
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public void AddLogSkillClearDestroyedCardList(SkillBase skill, BattlePlayerBase player) { }
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public void AddLogSkillClearSummonedCardList(SkillBase skill, BattlePlayerBase player) { }
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public void AddLogSkillChangeChantCount(int num, BattleCardBase targetCard, SkillBase skill) { }
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public void AddLogSkillChangePP(BattleCardBase targetCard, int changePP, int ppTotalPrev, bool isTotal, SkillBase skill) { }
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public void AddLogSkillSetEP(int ep, BattleCardBase targetCard, SkillBase skill) { }
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public void AddLogSkillGain(List<BattleCardBase> targetCards, SkillBase skill, SkillGainType gainType, int val1 = 0) { }
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public void AddLogSkillAttachSkill(BattleCardBase targetCard, SkillBase attachedSkill, SkillBase skill, bool isTargetInOpponentHand = false) { }
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public void AddLogSkillCantAttack(List<BattleCardBase> targetCards, SkillBase skill, CantAttackType type) { }
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public void AddLogSkillAttackCountRecovery(List<BattleCardBase> targetCards, SkillBase skill) { }
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public void AddLogSkillChangeDeck(BattleCardBase classCard, SkillBase skill) { }
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public void AddLogSkillAddDeck(List<BattleCardBase> addCards, SkillBase skill) { }
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public void AddLogSkillSummon(List<BattleCardBase> summonCards, SkillBase skill) { }
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public void AddLogSkillSummon(List<BattleCardBase> summonCards) { }
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public void AddLogSkillRandomArray(List<BattleCardBase> targetCards, int[] randomArray, SkillBase skill) { }
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public void AddLogSkillBuffSet(List<BattleCardBase> buffCards, int setAttack, int setLife, Skill_power_down skill, bool isTargetInOpponentHand, List<int> beforeAttackList, List<int> beforeLifeList) { }
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public void AddLogSkillBuffAdd(List<BattleCardBase> buffCards, int addAttack, int addLife, SkillBase skill, bool isMinusZeroAttack, bool isMinusZeroLife) { }
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public void AddLogSkillBuffAdd(List<BattleCardBase> buffCards, int addAttack, int addLife, int gainAttack, int gainLife, SkillBase skill) { }
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public void AddLogSkillBuffMultiply(List<BattleCardBase> buffCards, int multiplyAttack, int multiplyLife, SkillBase skill) { }
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public void AddLogSkillBuffAddClass(List<BattleCardBase> buffCards, SkillBase skill) { }
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public void AddLogSkillBuffSetLife(BattleCardBase ownercard, LogType logType, List<BattleCardBase> buffCards, int setLife, bool isTargetInOpponentHand) { }
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public void AddLogSkillBuffSetMaxLife(List<BattleCardBase> buffCards, int setMaxLife, SkillBase skill, List<int> beforeLifeList) { }
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public void AddLogSkillBuffAddMaxLife(List<BattleCardBase> buffCards, int addMaxLife, SkillBase skill) { }
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public void AddLogSkillBuffInHandAdd(List<BattleCardBase> buffCards, int addAttack, int addLife, SkillBase skill, bool isTargetInOpponentHand, bool isTargetSelfOpenCardSkill) { }
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public void AddLogSkillBuffInDeckAdd(BattleCardBase target, int addAttack, int addLife, SkillBase skill) { }
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public void AddLogSkillHeal(List<BattleCardBase> beforeHealCards, List<BattleCardBase.HealResult> healResults, SkillBase skill) { }
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public void AddLogSkillHeal(List<BattleCardBase> beforeHealCards, List<BattleCardBase.HealResult> healResults) { }
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public void AddLogHeal(BattleCardBase beforeHealCard, int healAmount) { }
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public void AddLogSkillDamage(BattleCardBase beforeDamage, BattleCardBase afterDamage, BattleCardBase beforeRefrection, BattleCardBase afterRefrection, SkillBase skill) { }
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public void AddLogSkillDeath(List<BattleCardBase> deathCards, SkillBase skill) { }
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public void AddLogSkillDeath(List<BattleCardBase> deathCards) { }
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public void AddLogDeath(BattleCardBase deathCard) { }
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public void AddLogSkillEvolution(List<BattleCardBase> evolveCards, SkillBase skill) { }
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public void AddLogSkillMetamorphose(List<Skill_metamorphose.MetamorphoseCardPair> pairList, SkillBase skill, bool isTargetInOpponentHand = false, bool isFusion = false) { }
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public void AddLogSkillUnite(Skill_unite.UniteCardPair pair, SkillBase skill) { }
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public void AddLogSkillForceBerserk(BattleCardBase classCard, SkillBase skill) { }
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public void AddLogLose(List<BattleCardBase> cards, SkillBase skill) { }
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public void AddLogPlayAsChoiceTransform(BattleCardBase card) { }
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public void AddLogCopiedSkill(BattleCardBase card, SkillBase skill, bool isRemain) { }
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public void AddLogSkillChangeClan(List<BattleCardBase> cards, CardBasePrm.ClanType newClan, SkillBase skill, bool isTargetInOpponentHand = false) { }
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public void AddLogSkillChangeTribe(List<BattleCardBase> cards, List<CardBasePrm.TribeType> newTribe, SkillBase skill, bool isTargetInOpponentHand = false) { }
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public void AddTokenDrawModifier(List<BattleCardBase> targetCards, SkillBase skill) { }
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public void AddLogSkillChangePlayCount(BattleCardBase card, int count, SkillBase skill) { }
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public void AddLogSkillShortageDeckWin(List<BattleCardBase> cards, SkillBase skill) { }
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public void AddLogCostChange(List<BattleCardBase> cards, SkillBase skill, int cost, bool isSetCost, bool isTargetInOpponentHand, List<int> setCostDifferenceList) { }
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public void AddLogOpenCard(BattleCardBase card) { }
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public void InsertExclusionTargetListLog(SkillBase skill) { }
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public void AddLogSkillUsePp(SkillBase skill, BattleCardBase card, int usePp) { }
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public void AddLogGiveWhiteRitualStack(int num, BattleCardBase targetCard, SkillBase skill) { }
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public void AddLogDepriveWhiteRitualStack(int num, BattleCardBase targetCard, SkillBase skill) { }
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public void UpdateSkillTiming(BattleCardBase card, LogType oldType, LogType newType) { }
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public static int ConvertPremiumIdToNormalId(int cardId) => default!;
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public void AddFusionIngredients(BattleCardBase fusionCard, bool isCreateClone) { }
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public void UpdateFusionedCardSkillDrewCard(BattleCardBase fusionCard) { }
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}
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}
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