SessionContentsCreator mirrors the test HeadlessContentsCreator fully (all IBattleMgrContentsCreator members) so it compiles; Setup/Receive throw pending the Task 3/4 probes. New files use the 'engine' extern alias. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
41 lines
2.0 KiB
C#
41 lines
2.0 KiB
C#
extern alias engine;
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using engine::Wizard.BattleMgr;
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using engine::Wizard.Battle.Phase;
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using engine::Wizard.Battle.Recovery;
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using engine::Wizard.Battle.Replay;
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using engine::Wizard.Battle.Resource;
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using engine::Wizard.Battle.View.Vfx;
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namespace SVSim.BattleNode.Sessions.Engine;
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/// <summary>The node's production IBattleMgrContentsCreator. Mirrors the test-side
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/// HeadlessContentsCreator (HeadlessFixture.cs) but carries the per-battle master seed so the
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/// engine's RNG stream is born aligned with the seed the node handed both clients (design F-N-5).
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/// The non-RandomSeed members are the no-op recovery/replay/resource/vfx/phase creators the
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/// NetworkStandardBattleMgr ctor dereferences — the engine's own Null* implementations, same set the
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/// headless test harness uses.</summary>
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internal sealed class SessionContentsCreator : IBattleMgrContentsCreator
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{
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public SessionContentsCreator(int masterSeed) => RandomSeed = masterSeed;
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public int RandomSeed { get; }
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// No-op managers: the ctor's FirstRecoverySetting/FirstReplaySetting dereference these; recovery/
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// replay recording is irrelevant to a shadow engine, so use the engine's own null implementations.
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public IRecoveryManager RecoveryManager { get; } = new NullRecoveryManager();
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public IRecoveryRecordManager RecoveryRecordManager { get; } = new NullRecoveryRecordManager();
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public IReplayRecordManager ReplayRecordManager { get; } = new NullReplayRecordManager();
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public IBattleResourceMgr CreateResourceMgr() => new BattleResourceMgr();
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public VfxMgr CreateVfxMgr() => new VfxMgr();
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public IPhaseCreator CreatePhaseCreator(engine::BattleManagerBase battleMgr) =>
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new SessionPhaseCreator(battleMgr);
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}
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/// <summary>Node analogue of the test HeadlessPhaseCreator / the engine's SingleBattlePhaseCreator
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/// (cut from the M1 copy set as an entry-point ctor): inherits PhaseCreatorBase wholesale.</summary>
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internal sealed class SessionPhaseCreator : PhaseCreatorBase
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{
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public SessionPhaseCreator(engine::BattleManagerBase battleMgr) : base(battleMgr) { }
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}
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