Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
26 lines
594 B
C#
26 lines
594 B
C#
using UnityEngine;
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namespace Wizard;
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public class SupplyLabelPlate : MonoBehaviour
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{
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[SerializeField]
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private UILabel _labelSupplyType;
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[SerializeField]
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private UILabel _labelSupplyName;
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public void SetSupplyText(ShopCommonRewardInfo rewardInfo)
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{
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string typeName = null;
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string detailName = null;
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ShopCommonUtility.GetRewardNames(rewardInfo, out typeName, out detailName);
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_labelSupplyType.text = typeName;
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_labelSupplyName.text = detailName;
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if (rewardInfo.IsAlreadyGet)
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{
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_labelSupplyName.text = Data.SystemText.Get("Shop_0237");
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}
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}
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}
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