Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
namespace Wizard;
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public class EvalInstantAttackInformation
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{
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public bool IsAttackerDestroyWhenAttack;
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public int AttackerTotalDamage;
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public AIVirtualAttackInfo Situation { get; private set; }
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public int AttackerAttackBuff { get; private set; }
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public int AttackerLifeBuff { get; private set; }
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public int TargetLifeBuff { get; private set; }
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public AIBarrierPseudoSimulationInfo AttackerBarrierInfo { get; private set; }
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public AIBarrierPseudoSimulationInfo TargetBarrierInfo { get; private set; }
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public EvalInstantAttackInformation(AIVirtualAttackInfo situation)
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{
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Situation = situation;
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AttackerAttackBuff = 0;
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AttackerLifeBuff = 0;
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TargetLifeBuff = 0;
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IsAttackerDestroyWhenAttack = false;
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AttackerBarrierInfo = new AIBarrierPseudoSimulationInfo(situation.Actor);
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AttackerTotalDamage = 0;
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TargetBarrierInfo = new AIBarrierPseudoSimulationInfo(situation.AttackTarget);
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}
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public void AddAttackerWhenAttackBuff(int attack, int life)
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{
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AttackerAttackBuff += attack;
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AttackerLifeBuff += life;
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}
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public void AddTargetLifeBuff(int value)
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{
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TargetLifeBuff += value;
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}
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}
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