Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/DeckGroup.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

38 lines
844 B
C#

using System.Collections.Generic;
namespace Wizard;
public class DeckGroup
{
public Format DeckFormat { get; private set; }
public DeckAttributeType AttributeType { get; private set; }
public List<DeckData> DeckDataList { get; private set; }
public DeckGroup(List<DeckData> deckDataList, Format format, DeckAttributeType deckAttributeType)
{
DeckDataList = deckDataList;
DeckFormat = format;
AttributeType = deckAttributeType;
}
public DeckGroup Clone()
{
List<DeckData> datas = new List<DeckData>();
DeckDataList.ForEach(delegate(DeckData d)
{
datas.Add(d.Clone());
});
return new DeckGroup(datas, DeckFormat, AttributeType);
}
public void MaintenanceCardCheack()
{
DeckDataList.ForEach(delegate(DeckData deckData)
{
deckData.MaintenanceCardCheack();
});
}
}