Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
84 lines
3.0 KiB
C#
84 lines
3.0 KiB
C#
using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class ArenaCommonLobbyBattleInfo : MonoBehaviour
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{
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[SerializeField]
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private UIGrid _battleStateObjectsGrid;
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[SerializeField]
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private ArenaCommonLobbyBattleStateObject _battleStateObjectOriginal;
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[SerializeField]
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private UISprite _battleStateObjectsLine;
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[SerializeField]
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private UILabel _winNumLabel;
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public ArenaCommonLobbyLoadRequest Init(ArenaCommonLobbyInitParam initParam, List<string> unloadAssetList)
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{
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int maxNum = initParam.BattleMaxNum;
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bool[] battleResultList = initParam.BattleResultList;
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int num = battleResultList.Length;
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ArenaCommonLobbyBattleStateObject[] stateObjectList = new ArenaCommonLobbyBattleStateObject[maxNum];
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for (int i = 0; i < maxNum; i++)
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{
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ArenaCommonLobbyBattleStateObject component = NGUITools.AddChild(_battleStateObjectsGrid.gameObject, _battleStateObjectOriginal.gameObject).GetComponent<ArenaCommonLobbyBattleStateObject>();
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stateObjectList[i] = component;
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ArenaCommonLobbyBattleStateObject.eState state = ArenaCommonLobbyBattleStateObject.eState.None;
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if (i < num)
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{
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state = (battleResultList[i] ? ArenaCommonLobbyBattleStateObject.eState.Won : ArenaCommonLobbyBattleStateObject.eState.Lost);
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}
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else if (i == num)
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{
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state = ArenaCommonLobbyBattleStateObject.eState.Next;
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}
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component.ChangeState(state);
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component.SetTitleText(Data.SystemText.Get("Common_0103", (i + 1).ToString()));
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}
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_battleStateObjectsGrid.cellWidth = _battleStateObjectsLine.width / (maxNum - 1);
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_battleStateObjectsGrid.Reposition();
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int battleWinNum = initParam.BattleWinNum;
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_winNumLabel.text = battleWinNum.ToString();
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ArenaCommonLobbyLoadRequest arenaCommonLobbyLoadRequest = new ArenaCommonLobbyLoadRequest();
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bool loadExists = false;
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if (battleWinNum > 0)
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{
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arenaCommonLobbyLoadRequest.LoadAssetList.Add(Toolbox.ResourcesManager.GetAssetTypePath("cmn_ui_orb_1", ResourcesManager.AssetLoadPathType.Effect2D));
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loadExists = true;
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}
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if (num - battleWinNum > 0)
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{
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arenaCommonLobbyLoadRequest.LoadAssetList.Add(Toolbox.ResourcesManager.GetAssetTypePath("cmn_ui_orb_2", ResourcesManager.AssetLoadPathType.Effect2D));
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loadExists = true;
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}
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arenaCommonLobbyLoadRequest.LoadEndCallback = delegate
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{
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if (loadExists)
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{
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for (int j = 0; j < maxNum; j++)
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{
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ArenaCommonLobbyBattleStateObject arenaCommonLobbyBattleStateObject = stateObjectList[j];
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bool isWon = arenaCommonLobbyBattleStateObject.IsWon;
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if (isWon || arenaCommonLobbyBattleStateObject.IsLost)
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{
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EffectUtility.CreateEffect2D(new Effect2dCreateParam
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{
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Parent = arenaCommonLobbyBattleStateObject.gameObject,
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EffectName = (isWon ? "cmn_ui_orb_1" : "cmn_ui_orb_2"),
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ColorCode = (isWon ? eColorCodeId.WIN_ORB_EFFECT_COLOR : eColorCodeId.LOSE_ORB_EFFECT_COLOR),
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InitActive = true,
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UnloadAssetList = unloadAssetList
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});
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}
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}
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}
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};
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return arenaCommonLobbyLoadRequest;
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}
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}
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