Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIWhenPlayDestroy.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

132 lines
4.7 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIWhenPlayDestroy : AIWhenPlayTagArgument
{
protected override bool _isSelectCountImplemented => true;
public AIWhenPlayDestroy(string text)
: base(text)
{
}
protected override void CreateLegalSelectTypes()
{
base.LegalSelectTypes = new AIScriptTokenArgType[5]
{
AIScriptTokenArgType.ALL_SELECT,
AIScriptTokenArgType.RANDOM_SELECT,
AIScriptTokenArgType.TARGET_SELECT,
AIScriptTokenArgType.SECOND_TARGET_SELECT,
AIScriptTokenArgType.OLDEST_SELECT
};
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField != null && targetsFromField.Count > 0)
{
switch (base.SelectType)
{
case AIScriptTokenArgType.ALL_SELECT:
UpdateSituationRemovalType(situation);
AISkillSimulationUtility.DestroyAll(targetsFromField, field, situation);
break;
case AIScriptTokenArgType.RANDOM_SELECT:
{
int selectCount = GetSelectCount(tagOwner, field, playPtn, situation);
AISkillSimulationUtility.DestroyRandom(targetsFromField, tagOwner, field, playPtn, situation, selectCount);
break;
}
case AIScriptTokenArgType.TARGET_SELECT:
case AIScriptTokenArgType.SECOND_TARGET_SELECT:
{
int selectCount = GetSelectCount(tagOwner, field, playPtn, situation);
AIDestroySimulationUtility.ExecuteTargetSelectDestroy(tagOwner, targetsFromField, field, playPtn, situation, base.SelectType, selectCount);
break;
}
case AIScriptTokenArgType.OLDEST_SELECT:
{
int selectCount = GetSelectCount(tagOwner, field, playPtn, situation);
AISkillSimulationUtility.DestroyOldest(targetsFromField, field, situation, selectCount);
break;
}
default:
AIConsoleUtility.LogError("AIWhenPlayDestroy.Execute() Error!! SelectType=" + base.SelectType);
break;
}
}
}
public override void TargetLifePrediction(AIVirtualCard target, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, LifeRecord targetLifeRecord)
{
switch (base.SelectType)
{
case AIScriptTokenArgType.ALL_SELECT:
TargetLifePredictionForAllSelect(target, owner, field, playPtn, situation, targetLifeRecord);
break;
case AIScriptTokenArgType.RANDOM_SELECT:
TargetLifePredictionForRandomSelect(target, owner, field, playPtn, situation, targetLifeRecord);
break;
}
}
public override void MultipleTargetLifePrediction(List<AIVirtualCard> targetList, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, List<LifeRecord> lifeList)
{
if (base.SelectType != AIScriptTokenArgType.ALL_SELECT)
{
return;
}
for (int i = 0; i < targetList.Count; i++)
{
AIVirtualCard aIVirtualCard = targetList[i];
LifeRecord lifeRecord = lifeList[i];
if (!aIVirtualCard.IsLeader && AIFilteringUtility.CheckMatchTargetFiltering(aIVirtualCard, field.CardListSet.BothClassAndInplayCards, base.Filters, playPtn, owner, situation) && !aIVirtualCard.IsIndependent && !aIVirtualCard.IsIndestructible)
{
lifeRecord.CurrentLife = 0;
if (aIVirtualCard.IsDestroyByBanish)
{
situation.RegisterOwnBanishedCard(aIVirtualCard);
}
else
{
situation.RegisterOwnDestroyedCard(aIVirtualCard);
}
}
}
}
private void TargetLifePredictionForAllSelect(AIVirtualCard target, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, LifeRecord targetLifeRecord)
{
if (!target.IsLeader && AIFilteringUtility.CheckMatchTargetFiltering(target, field.CardListSet.BothClassAndInplayCards, base.Filters, playPtn, owner, situation) && !target.IsIndependent && !target.IsIndestructible)
{
targetLifeRecord.CurrentLife = 0;
}
}
private void TargetLifePredictionForRandomSelect(AIVirtualCard target, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, LifeRecord targetLifeRecord)
{
if (!target.IsIndependent && !target.IsIndestructible)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(owner, field, playPtn, situation);
int selectCount = GetSelectCount(owner, field, playPtn, situation);
if (targetsFromField.Count <= selectCount && targetsFromField.Contains(target))
{
targetLifeRecord.CurrentLife = 0;
}
}
}
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
{
return field.CardListSet.BothInplayCards;
}
public override AIRemovalType GetRemovalType()
{
return AIRemovalType.Destroy;
}
}