Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIOtherWhenPlayDestroy.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

80 lines
2.8 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIOtherWhenPlayDestroy : AIOtherWhenPlayTagArgument
{
public AIOtherWhenPlayDestroy(string text)
: base(text)
{
}
protected override void CreateLegalSelectTypes()
{
base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT };
}
protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
{
base.RunTagMethod(targets, field, tagOwner, playPtn, situation);
if (SelectType == AIScriptTokenArgType.ALL_SELECT)
{
AISkillSimulationUtility.DestroyAll(targets, field, situation);
}
else
{
AIConsoleUtility.LogError($"AIOtherWhenPlayDestroy.RunTagMethod() : Unsupported SelectType {SelectType}");
}
}
public override void TargetLifePrediction(AIVirtualCard target, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, LifeRecord targetLifeRecord)
{
if (SelectType == AIScriptTokenArgType.ALL_SELECT)
{
TargetLifePredictionForAllSelect(target, owner, field, playPtn, situation, targetLifeRecord);
}
else
{
AIConsoleUtility.LogError($"AIOtherWhenPlayDestroy.TargetLifePrediction() : Unsupported SelectType {SelectType}");
}
}
public override void MultipleTargetLifePrediction(List<AIVirtualCard> targetList, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, List<LifeRecord> lifeList)
{
if (SelectType != AIScriptTokenArgType.ALL_SELECT)
{
return;
}
for (int i = 0; i < targetList.Count; i++)
{
AIVirtualCard aIVirtualCard = targetList[i];
LifeRecord lifeRecord = lifeList[i];
if (!aIVirtualCard.IsLeader && AIFilteringUtility.CheckMatchTargetFiltering(aIVirtualCard, GetCandidateRange(field), base.TargetFilters, playPtn, owner, situation) && !aIVirtualCard.IsIndependent && !aIVirtualCard.IsIndestructible)
{
lifeRecord.CurrentLife = 0;
if (aIVirtualCard.IsDestroyByBanish)
{
situation.RegisterOwnBanishedCard(aIVirtualCard);
}
else
{
situation.RegisterOwnDestroyedCard(aIVirtualCard);
}
}
}
}
private void TargetLifePredictionForAllSelect(AIVirtualCard target, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, LifeRecord targetLifeRecord)
{
if (!target.IsLeader && AIFilteringUtility.CheckMatchTargetFiltering(target, GetCandidateRange(field), base.TargetFilters, playPtn, owner, situation) && !target.IsIndependent && !target.IsIndestructible)
{
targetLifeRecord.CurrentLife = 0;
}
}
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
{
return field.CardListSet.BothInplayCards;
}
}