Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
123 lines
5.3 KiB
C#
123 lines
5.3 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Wizard;
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using Wizard.Battle.View.Vfx;
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public class NetworkSkill_token_draw : Skill_token_draw
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{
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public List<BattleCardBase> DrawList { get; private set; }
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public NetworkSkill_token_draw(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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DrawList = new List<BattleCardBase>();
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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if (DrawList.Count > 0)
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{
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List<BattleCardBase> list = new List<BattleCardBase>();
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base.TokenModifierList = new List<int>();
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int i;
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for (i = 0; i < DrawList.Count; i++)
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{
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BattleCardBase battleCardBase = base.SkillPrm.selfBattlePlayer.ReservedCardList.FirstOrDefault((BattleCardBase c) => c.Index == DrawList[i].Index);
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if (battleCardBase != null)
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{
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DrawList[i] = battleCardBase;
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base.SkillPrm.selfBattlePlayer.ReservedCardList.Remove(DrawList[i]);
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}
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list.Add(DrawList[i]);
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TokenDrawModifier tokenDrawModifier = _selfBattlePlayer.Class.SkillApplyInformation.GetTokenDrawModifier(DrawList[i].CardId);
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if (tokenDrawModifier != null)
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{
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base.TokenModifierList.Add(DrawList[i].CardId);
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for (int num = 0; num < tokenDrawModifier.MultiplyCount - 1; num++)
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{
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list.Add(CreateToken(DrawList, DrawList[i].CardId, i, isCopy: false));
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}
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}
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}
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
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for (int num2 = 0; num2 < list.Count; num2++)
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{
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list[num2].SetOnDraw(draw: true);
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}
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vfxWithLoadingSequential.RegisterToLoadingVfx(base.SkillPrm.selfBattlePlayer.BattleMgr.LoadCardResources(list));
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return CreateTokenDrawVfx(parameter, list, vfxWithLoadingSequential, _playerSide, isReservation: true);
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}
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return base.Start(parameter);
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}
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protected override VfxWithLoading CreateTokenDrawVfx(CallParameter parameter, List<BattleCardBase> drawList, VfxWithLoadingSequential vfxWithLoading, BattlePlayerBase playerSide, bool isReservation = false)
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{
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VfxWithLoading result = base.CreateTokenDrawVfx(parameter, drawList, vfxWithLoading, playerSide, isReservation);
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base.SkillPrm.ownerCard.SelfBattlePlayer.CallOnTokenDraw(base.SkillPrm.ownerCard, drawList, parameter.targetCards.ToList(), playerSide.IsPlayer, IsVisibleTarget, isReservation);
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return result;
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}
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protected override BattleCardBase CreateTokenCard(BattlePlayerBase player, int id, int index, NetworkBattleDefine.NetworkCardPlaceState toState, bool isCopy = false)
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{
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BattleManagerBase.CardCreateInfo info = new BattleManagerBase.CardCreateInfo(id, player.IsPlayer, base.ApplyingTargetFilter is SkillTargetChosenCardsFilter, toState, base.IsOpponentHandCopy, this);
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return BattleManagerBase.GetIns().CreateBattleCardWithGameObject(info, new BattleManagerBase.IndexInfo(-1, -1, isCopy, index));
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}
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public override bool IsVisibleDrawSkillTarget(BattlePlayerBase selfBattlePlayer, CallParameter parameter)
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{
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if (!selfBattlePlayer.IsPlayer && !GameMgr.GetIns().IsAdminWatch)
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{
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if (DrawList.Count <= 0)
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{
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if (parameter.targetCards.Count() <= 0 || (!(base.ApplyingTargetFilter is SkillTargetHandOtherSelfFilter) && !(base.ApplyingTargetFilter is SkillTargetHandFilter) && !(base.ApplyingTargetFilter is SkillTargetDeckFilter) && !(base.ApplyingTargetFilter is SkillTargetChosenCardsFilter) && !(base.ApplyingTargetFilter is SkillTargetDiscardThisTurnCardListFilter) && !IsTargetHandOtherSelfFilter()))
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{
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return !IsHaveApplicableTargetFilter<SkillTargetDiscardCardListFilter>();
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}
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return false;
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}
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return false;
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}
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return true;
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}
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public void CreateTokenCardAttachTiming(IEnumerable<BattleCardBase> targetCards)
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{
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BattlePlayerReadOnlyInfoPair playerInfoPair = new BattlePlayerReadOnlyInfoPair(base.SkillPrm.selfBattlePlayer, base.SkillPrm.opponentBattlePlayer);
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SkillCollectionBase.SetupOptionValue(base.OptionValue, playerInfoPair, base.SkillPrm.ownerCard, this);
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if (!CreateTokenInfo(targetCards, isReserve: true))
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{
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return;
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}
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List<BattleCardBase> list = new List<BattleCardBase>();
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for (int i = 0; i < _tokenIds.Count(); i++)
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{
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BattleCardBase battleCardBase = CreateToken(targetCards.ToList(), _tokenIds.ElementAt(i), i, isCopy: true);
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DrawList.Add(battleCardBase);
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base.SkillPrm.selfBattlePlayer.ReservedCardList.Add(battleCardBase);
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list.Add(battleCardBase);
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BuffInfo buffInfo = base.SkillPrm.selfBattlePlayer.Class.BuffInfoList.LastOrDefault((BuffInfo b) => b.SkillFrom == this);
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if (buffInfo != null)
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{
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buffInfo.TargetCard = battleCardBase;
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}
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}
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base.SkillPrm.ownerCard.SelfBattlePlayer.CallOnCreateReservedCards(base.SkillPrm.ownerCard, list, base.SkillPrm.ownerCard.IsPlayer);
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}
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private BattleCardBase CreateToken(List<BattleCardBase> targetCards, int tokenId, int index, bool isCopy)
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{
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int id = tokenId;
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CardParameter cardParameterFromId = CardMaster.GetInstanceForBattle().GetCardParameterFromId(tokenId);
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if (IsMakeFoil)
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{
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id = cardParameterFromId.FoilCardId;
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}
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int index2 = -1;
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if (targetCards.Count() > 0)
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{
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index2 = ((targetCards.Count() < _tokenIds.Count()) ? targetCards.First().Index : targetCards.ElementAt(index).Index);
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}
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return CreateTokenCard(_playerSide, id, index2, NetworkBattleDefine.NetworkCardPlaceState.Reservation, isCopy);
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}
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}
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