Files
SVSimServer/SVSim.BattleEngine/Engine/Cute/UpdateiCloudUserDataTask.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

48 lines
1.2 KiB
C#

using LitJson;
namespace Cute;
public class UpdateiCloudUserDataTask : NetworkTask
{
private class iCloudUserParams : PostParams
{
public string carrier = "";
public string icloud_data = "";
}
private CuteNetworkDefine.ApiType apiType = CuteNetworkDefine.ApiType.MigrateiCloudUser;
public override string Url => $"{CustomPreference.GetApplicationServerURL()}{CuteNetworkDefine.ApiUrlList[apiType]}";
public void SetParameter(string iCloudData)
{
iCloudUserParams iCloudUserParams = new iCloudUserParams();
iCloudUserParams.icloud_data = iCloudData;
iCloudUserParams.carrier = Toolbox.DeviceManager.GetCarrier();
base.Params = iCloudUserParams;
}
protected override int Parse()
{
if (resultCode != 1)
{
return base.Parse();
}
JsonData jsonData = base.ResponseData["data_headers"];
int viewerId = jsonData["viewer_id"].ToInt();
int shortUdid = jsonData["short_udid"].ToInt();
string text = jsonData["udid"].ToString();
if (Certification.Udid != text)
{
Debug.LogError("udid一致しません。不正のアクセスです。");
}
else
{
Certification.ViewerId = viewerId;
Certification.ShortUdid = shortUdid;
}
return resultCode;
}
}