Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AccountBase.cs

56 lines
1.2 KiB
C#

using System;
using Cute;
using UnityEngine;
using Wizard.Dialog.Setting;
namespace Wizard;
public class AccountBase : MonoBehaviour
{
public enum DisplayType
{
NONE}
public enum TransitionOriginalScreen
{
}
[SerializeField]
private UIButton _appleButton;
[SerializeField]
private UIGrid ButtonGrid;
[SerializeField]
public NguiObjs BtnTransferCode;
[SerializeField]
public NguiObjs BtnGoogle;
[SerializeField]
public NguiObjs ButtonGetCode;
[SerializeField]
public UILabel CommonLabelTop;
[SerializeField]
public UILabel CommonLabelBtm;
private void Awake()
{
SetLabels();
BtnGoogle.gameObject.SetActive(value: false);
_appleButton.gameObject.SetActive(value: false);
ButtonGrid.repositionNow = true;
}
private void SetLabels()
{
SystemText systemText = Data.SystemText;
BtnTransferCode.labels[0].text = systemText.Get("Account_0094");
ButtonGetCode.labels[0].text = (GameStartCheckTask.IsSetTransitionPassword ? systemText.Get("Account_0100") : systemText.Get("Account_0099"));
CommonLabelTop.text = systemText.Get("Account_0095");
CommonLabelBtm.text = systemText.Get("Account_0073");
}
}