Files
SVSimServer/SVSim.UnitTests/Controllers/CheckControllerTests.cs
gamer147 e7dac31d52 fix(check): emit rewrite_viewer_id when UDID and Steam viewers disagree
Wipe-and-resignup left the client stuck with the blank V_new's id in
Certification.ViewerId. /tool/signup is anonymous, so it can't see the
Steam ticket and creates a fresh anonymous viewer keyed on the new UDID;
the Steam handler on the next request resolves to V_old and serves its
data, but no normal-response hook overwrites Certification.ViewerId.
GameStart now compares the UDID-keyed viewer to the auth-resolved one
and emits rewrite_viewer_id when they differ, which Cute/GameStartCheckTask
writes back into Certification.ViewerId.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-01 01:49:56 -04:00

173 lines
8.8 KiB
C#

using System.Net;
using System.Text;
using System.Text.Json;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Database.Repositories.Viewer;
using SVSim.EmulatedEntrypoint.Services;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Controllers;
/// <summary>
/// Coverage for <c>/check/*</c> — the first two endpoints the client hits on boot. The
/// SpecialTitle smoke is duplicated in RoutingSmokeTests for routing-prefix coverage; this
/// test layers shape assertions over the deeper boot-path concern.
/// </summary>
public class CheckControllerTests
{
private const string BaseRequestJson =
"""{"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""";
private const string GameStartRequestJson =
"""{"viewer_id":"0","steam_id":0,"steam_session_ticket":"","app_type":0,"campaign_data":"","campaign_sign":"","campaign_user":0}""";
[Test]
public async Task SpecialTitle_returns_default_title_id()
{
using var factory = new SVSimTestFactory();
using var client = factory.CreateClient();
var response = await client.PostAsync("/check/special_title",
new StringContent(BaseRequestJson, Encoding.UTF8, "application/json"));
Assert.That(response.StatusCode, Is.EqualTo(HttpStatusCode.OK));
var body = await response.Content.ReadAsStringAsync();
using var doc = JsonDocument.Parse(body);
Assert.That(doc.RootElement.GetProperty("title_image_id").GetString(), Is.EqualTo("0"));
}
[Test]
public async Task GameStart_with_authed_viewer_returns_spec_shape()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
using var client = factory.CreateAuthenticatedClient(viewerId);
var response = await client.PostAsync("/check/game_start",
new StringContent(GameStartRequestJson, Encoding.UTF8, "application/json"));
var body = await response.Content.ReadAsStringAsync();
Assert.That(response.StatusCode, Is.EqualTo(HttpStatusCode.OK), body);
using var doc = JsonDocument.Parse(body);
var root = doc.RootElement;
// now_tutorial_step is a STRING on the wire (prod sends "100"); client calls .ToInt().
Assert.That(root.GetProperty("now_tutorial_step").GetString(), Is.EqualTo("100"),
"RegisterViewer's seed-config default sets tutorial_state=100 (tutorial complete).");
Assert.That(root.GetProperty("tos_state").GetInt32(), Is.EqualTo(1));
Assert.That(root.GetProperty("policy_state").GetInt32(), Is.EqualTo(1));
Assert.That(root.GetProperty("kor_authority_state").GetInt32(), Is.EqualTo(0));
Assert.That(root.GetProperty("tos_id").GetInt32(), Is.EqualTo(1));
Assert.That(root.GetProperty("policy_id").GetInt32(), Is.EqualTo(1));
Assert.That(root.GetProperty("kor_authority_id").GetInt32(), Is.EqualTo(0));
// Prod-shape fields (not strictly read by GameStartCheckTask.Parse but sent by prod).
Assert.That(root.GetProperty("now_viewer_id").GetInt64(), Is.GreaterThan(0));
Assert.That(root.GetProperty("now_name").GetString(), Is.Not.Empty);
Assert.That(root.GetProperty("now_rank").ValueKind, Is.EqualTo(JsonValueKind.Object));
// Steam connection should round-trip into transition_account_data — all three fields
// serialized as strings (matches prod wire shape).
var transitions = root.GetProperty("transition_account_data");
Assert.That(transitions.ValueKind, Is.EqualTo(JsonValueKind.Array));
Assert.That(transitions.GetArrayLength(), Is.EqualTo(1),
"Seeded viewer has exactly one Steam social account connection.");
Assert.That(transitions[0].GetProperty("social_account_type").GetString(),
Is.EqualTo(((int)SVSim.Database.Enums.SocialAccountType.Steam).ToString()));
Assert.That(transitions[0].GetProperty("social_account_id").GetString(), Is.Not.Empty);
Assert.That(transitions[0].GetProperty("connected_viewer_id").GetString(), Is.Not.Empty);
}
[Test]
public async Task GameStart_does_not_expose_unsettable_optional_fields()
{
// GameStartCheckTask.Parse uses `Keys.Contains("rewrite_viewer_id")` + `.ToInt()` with
// no null guard, and same for `account_delete_reservation_status` (presence-only check).
// We can't omit nullable properties on the encrypted MessagePack path — the [Key]
// formatter writes them as Nil unconditionally. So these keys must not exist on
// GameStartResponse at all. If a future change re-adds them, this test breaks the build.
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
using var client = factory.CreateAuthenticatedClient(viewerId);
var response = await client.PostAsync("/check/game_start",
new StringContent(GameStartRequestJson, Encoding.UTF8, "application/json"));
var body = await response.Content.ReadAsStringAsync();
Assert.That(response.StatusCode, Is.EqualTo(HttpStatusCode.OK), body);
using var doc = JsonDocument.Parse(body);
var root = doc.RootElement;
Assert.That(root.TryGetProperty("rewrite_viewer_id", out _), Is.False,
"rewrite_viewer_id must NOT be present in the response — client NREs on null .ToInt().");
Assert.That(root.TryGetProperty("account_delete_reservation_status", out _), Is.False,
"account_delete_reservation_status must NOT be present — presence triggers client behavior.");
}
[Test]
public async Task GameStart_emits_rewrite_viewer_id_when_udid_keyed_viewer_differs_from_authed_viewer()
{
// Reproduces the wipe-and-resignup scenario: the client wiped local prefs, hit
// /tool/signup with a fresh UDID (creating a blank anonymous viewer V_new), then
// hit /check/game_start carrying the same Steam ticket. The Steam handler resolves
// to V_old (the original viewer with the Steam link), but the client still thinks
// it is V_new from the signup response. rewrite_viewer_id is the documented client
// hook for correcting Certification.ViewerId — see Cute/GameStartCheckTask.cs:113.
using var factory = new SVSimTestFactory();
long oldViewerId = await factory.SeedViewerAsync();
// V_new: blank-named anonymous viewer keyed by a fresh UDID, as RegisterAnonymousViewer
// would have produced inside /tool/signup. Resolved via the real repo so the row matches
// what production lays down.
Guid freshUdid = Guid.NewGuid();
long newViewerId;
using (var scope = factory.Services.CreateScope())
{
var repo = scope.ServiceProvider.GetRequiredService<IViewerRepository>();
var v = await repo.RegisterAnonymousViewer(freshUdid);
newViewerId = v.Id;
}
// SID→UDID mapping for U_new, so HttpContext.GetUdid() resolves to it inside the
// controller (same setup MakeClientWithUdid in ToolControllerTests uses).
const string sid = "wipe-resignup-test-sid";
using (var scope = factory.Services.CreateScope())
{
var session = scope.ServiceProvider.GetRequiredService<ShadowverseSessionService>();
session.StoreUdidForSessionId(sid, freshUdid);
}
using var client = factory.CreateAuthenticatedClient(oldViewerId);
client.DefaultRequestHeaders.Add("SID", sid);
var response = await client.PostAsync("/check/game_start",
new StringContent(GameStartRequestJson, Encoding.UTF8, "application/json"));
var body = await response.Content.ReadAsStringAsync();
Assert.That(response.StatusCode, Is.EqualTo(HttpStatusCode.OK), body);
using var doc = JsonDocument.Parse(body);
var root = doc.RootElement;
Assert.That(root.TryGetProperty("rewrite_viewer_id", out var rewrite), Is.True,
$"rewrite_viewer_id must be present when UDID-keyed viewer ({newViewerId}) differs from auth-resolved viewer ({oldViewerId}). " +
"Without it the client stays stuck on the wrong Certification.ViewerId after a wipe-and-resignup. Body: " + body);
Assert.That(rewrite.GetInt64(), Is.EqualTo(oldViewerId),
"rewrite_viewer_id must point to the auth-resolved (Steam-linked) viewer, not the UDID-keyed anonymous one.");
}
[Test]
public async Task GameStart_with_no_viewer_returns_401()
{
using var factory = new SVSimTestFactory();
using var client = factory.CreateClient();
var response = await client.PostAsync("/check/game_start",
new StringContent(GameStartRequestJson, Encoding.UTF8, "application/json"));
Assert.That(response.StatusCode, Is.EqualTo(HttpStatusCode.Unauthorized));
}
}