Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
20 lines
465 B
C#
20 lines
465 B
C#
using System.Collections.Generic;
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namespace Wizard;
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public class TokenPlayPattern
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{
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public int IndexOfHandCardList { get; private set; }
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public float tokenValue { get; private set; }
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public List<AITokenInformation> TokenInfoPairList { get; private set; }
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public TokenPlayPattern(int index, float value, List<AITokenInformation> tokenIdList)
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{
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IndexOfHandCardList = index;
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tokenValue = value;
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TokenInfoPairList = tokenIdList;
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}
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}
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