Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/RoomBattleFinishTask.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

39 lines
880 B
C#

namespace Wizard;
public class RoomBattleFinishTask : FinishTaskBase
{
public RoomBattleFinishTask(bool isConvention, bool isGathering)
{
if (isConvention)
{
base.type = ApiType.Type.EventRoomMatchFinish;
}
else if (isGathering)
{
base.type = ApiType.Type.GatheringRoomBattleFinish;
}
else
{
base.type = ApiType.Type.OpenRoomMatchFinish;
}
}
protected override int Parse()
{
int num = base.Parse();
if (IsEffectiveErrorCode(num))
{
return num;
}
if (!IsResponseDataExist(base.ResponseData))
{
return num;
}
Data.RoomMatchFinish.data = new RoomMatchFinishDetail();
Data.RoomMatchFinish.data.class_chara_experience = 0;
Data.RoomMatchFinish.data.class_chara_level = 0;
new BattleFinishResponsProcessing().Processing(base.ResponseData, Data.RoomMatchFinish.data);
return num;
}
}