Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/ColosseumEntryTask.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

40 lines
1012 B
C#

using LitJson;
namespace Wizard;
public class ColosseumEntryTask : BaseTask
{
public class ColosseumEntryTaskParam : BaseParam
{
public int now_round_id;
public int consume_item_type;
}
public ColosseumEntryTask()
{
base.type = ApiType.Type.ColosseumEntry;
}
public void SetParameter(ArenaData.eARENA_PAY inPayType)
{
ColosseumEntryTaskParam colosseumEntryTaskParam = new ColosseumEntryTaskParam();
colosseumEntryTaskParam.consume_item_type = (int)inPayType;
colosseumEntryTaskParam.now_round_id = Data.ArenaData.ColosseumData.ServerRoundId;
base.Params = colosseumEntryTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
JsonData jsonData = base.ResponseData["data"];
Data.ArenaData.ColosseumData.ApiRuleParseAndSet(jsonData["entry_info"]["deck_format"].ToInt());
return num;
}
}