Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Scripts.Network.Data.TableData.Ranking/RankingPeriodList.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

47 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using LitJson;
namespace Wizard.Scripts.Network.Data.TableData.Ranking;
public class RankingPeriodList : HeaderData
{
public List<RankingPeriod> Master { get; private set; }
public List<RankingPeriod> RankMatchClass { get; private set; }
public List<RankingPeriod> TwoPick { get; private set; }
public List<RankingPeriod> Sealed { get; private set; }
public List<RankingPeriod> CrossoverMasterPoint { get; private set; }
public List<RankingPeriod> CrossoverClassWin { get; private set; }
public RankingPeriodList(JsonData data)
{
Master = ToPeriodList(data["master_point"]);
RankMatchClass = ToPeriodList(data["rank_match"]);
TwoPick = ToPeriodList(data["two_pick"]);
Sealed = ToPeriodList(data["sealed"]);
if (data.TryGetValue("crossover_master_point", out var value))
{
CrossoverMasterPoint = ToPeriodList(value);
}
if (data.TryGetValue("crossover_rank_match", out var value2))
{
CrossoverClassWin = ToPeriodList(value2);
}
}
private static List<RankingPeriod> ToPeriodList(JsonData data)
{
List<RankingPeriod> list = new List<RankingPeriod>();
foreach (JsonData item in (IEnumerable)data)
{
list.Add(new RankingPeriod(item));
}
return list;
}
}