Files
SVSimServer/SVSim.EmulatedEntrypoint/Services/IGachaPointService.cs

38 lines
1.8 KiB
C#

using SVSim.Database.Models;
using SVSim.EmulatedEntrypoint.Models.Dtos;
namespace SVSim.EmulatedEntrypoint.Services;
public interface IGachaPointService
{
/// <summary>
/// Build the gacha-point exchange catalog for one pack, with per-viewer is_received
/// resolved. Returns an empty list if the pack has no gacha-point config or no eligible
/// cards in its pool — callers should treat the empty result as a valid response, not
/// an error. Order: standard legendaries first (class_id ASC, card_id ASC), then leader
/// cards (class_id ASC, card_id ASC).
/// </summary>
Task<IReadOnlyList<GachaPointRewardDto>> GetRewardsAsync(int packId, long viewerId);
/// <summary>
/// Increment the viewer's balance for <paramref name="pack"/> by
/// <c>child.OverrideIncreaseGachaPoint ?? pack.GachaPointConfig.IncreaseGachaPoint</c>
/// times <paramref name="packNumber"/>. No-op when the pack lacks a GachaPointConfig.
/// Caller is responsible for SaveChangesAsync.
/// </summary>
void Accrue(Viewer viewer, PackConfigEntry pack, PackChildGachaEntry child, int packNumber);
/// <summary>
/// Validate + execute an exchange. Returns the grant outcome on success (reward_list
/// entries the controller will return in <see cref="Dtos.Responses.Pack.ExchangeGachaPointResponse"/>),
/// or a failure result describing why. Mutates the in-memory graph; caller saves.
/// </summary>
Task<ExchangeOutcome> TryExchangeAsync(Viewer viewer, int packId, long cardId);
}
public sealed record ExchangeOutcome(bool Success, string? Error, IReadOnlyList<RewardListEntry> RewardList)
{
public static ExchangeOutcome Fail(string error) => new(false, error, Array.Empty<RewardListEntry>());
public static ExchangeOutcome Ok(IReadOnlyList<RewardListEntry> rewards) => new(true, null, rewards);
}