Files
SVSimServer/SVSim.BattleEngine/Engine/AreaSelectMapIcon.cs
gamer147 c9628dee01 cull(engine-cleanup): pass-8 phase-2 cascade round 1
[trim] fully-unreachable files deleted: 6
[trim] files edited: 55, files deleted: 0, nodes removed: 244
[type-trim] files edited: 1, types removed: 1

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-03 21:18:18 -04:00

52 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
// Post-Phase-5b (2026-07-03) UI stub. AreaSelectMapIcon is chapter-select map
// icon particle effects (Start/Stop of CMN_MAP_MAPICON_CLEARED etc.). Every
// EffectMgr call is a Unity3D particle system launch that never fires headless.
// AreaSelectUI holds a single instance and its methods are only invoked from
// UI callbacks. Surface preserved as no-ops so AreaSelectUI still compiles.
[Serializable]
public class AreaSelectMapIcon
{
public void Init()
{
}
public void Term()
{
}
public void SetupMapIcon(List<StoryChapterData> chapterDataList)
{
}
public Vector3 GetMapIconPos(int chapterIndex, bool isLocal)
{
return Vector3.zero;
}
public void SetActiveMapIcon(int chapterIndex, bool isActive)
{
}
public void StartMapIconEffect(StoryChapterData.ChapterClearStatus clearState, int chapterIndex)
{
}
public void StopMapIconEffect()
{
}
public void UpdateMapIconEffectPos(int chapterIndex)
{
}
public GameObject GetMapIconObject(int chapterIndex)
{
return null;
}
}