Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/RemainTime.cs

47 lines
928 B
C#

using System;
using UnityEngine;
namespace Wizard;
public class RemainTime
{
private double _endTime;
private double _serverUnixTime;
private float _sinceTime;
public int Second
{
get
{
int num = (int)(_endTime - NowUnixTime);
if (num < 0)
{
num = 0;
}
return num;
}
}
public double NowUnixTime => _serverUnixTime + (double)Time.realtimeSinceStartup - (double)_sinceTime;
public DateTime TimeInLocal { get; private set; }
public string LocalTime { get; private set; }
public RemainTime()
{
}
public RemainTime(string endTime, double server)
{
_sinceTime = Time.realtimeSinceStartup;
DateTime dateTime = DateTime.Parse(endTime);
_endTime = ConvertTime.DateTimeToUnixTime(dateTime);
_serverUnixTime = server;
LocalTime = ConvertTime.ToLocal(dateTime).ToString();
TimeInLocal = ConvertTime.ToLocalByDateTime(dateTime);
}
}