47 lines
928 B
C#
47 lines
928 B
C#
using System;
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using UnityEngine;
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namespace Wizard;
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public class RemainTime
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{
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private double _endTime;
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private double _serverUnixTime;
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private float _sinceTime;
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public int Second
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{
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get
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{
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int num = (int)(_endTime - NowUnixTime);
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if (num < 0)
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{
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num = 0;
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}
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return num;
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}
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}
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public double NowUnixTime => _serverUnixTime + (double)Time.realtimeSinceStartup - (double)_sinceTime;
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public DateTime TimeInLocal { get; private set; }
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public string LocalTime { get; private set; }
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public RemainTime()
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{
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}
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public RemainTime(string endTime, double server)
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{
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_sinceTime = Time.realtimeSinceStartup;
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DateTime dateTime = DateTime.Parse(endTime);
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_endTime = ConvertTime.DateTimeToUnixTime(dateTime);
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_serverUnixTime = server;
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LocalTime = ConvertTime.ToLocal(dateTime).ToString();
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TimeInLocal = ConvertTime.ToLocalByDateTime(dateTime);
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}
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}
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