Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/PackConfig.cs

73 lines
1.6 KiB
C#

using System.Collections.Generic;
using Cute;
using LitJson;
namespace Wizard;
public class PackConfig
{
public List<PackChildGachaInfo> ChildGachaInfoList { get; } = new List<PackChildGachaInfo>();
public int PackId { get; set; }
public int SleeveId { get; set; }
public int SpecialSleeveId { get; set; }
public PackCategory Category { get; set; }
public int OverrideUIEffectPackId { get; set; }
public int TsExchangePosterId { get; set; }
public bool IsSpecialLayout
{
get
{
if (!IsSpecialCardPack && !IsLegendCardPack && Category != PackCategory.FreePackLeaderSkin && Category != PackCategory.RotationStarterCardPack)
{
return Category == PackCategory.LegendAndLeaderSkinSinglePack;
}
return true;
}
}
public bool IsSpecialCardPack
{
get
{
if (Category != PackCategory.SpecialCardPack)
{
return Category == PackCategory.LimitedSpecialCardPack;
}
return true;
}
}
public bool IsLegendCardPack => Category == PackCategory.LegendCardPack;
public bool IsPrerelease { get; set; }
public List<PurchaseRewardInfo> SpecialPackRewardsList { get; private set; }
public int GetGachaIdForUIResource()
{
if (!IsSpecialCardPack)
{
return PackId;
}
return OverrideUIEffectPackId;
}
public int GetTicketId()
{
int result = PackId;
PackChildGachaInfo packChildGachaInfo = ChildGachaInfoList.Find((PackChildGachaInfo x) => x.PackType == GachaUI.CardPackType.TICKET_MULTI);
if (packChildGachaInfo != null)
{
result = (int)packChildGachaInfo.UserGoodsId;
}
return result;
}
}