Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
100 lines
2.7 KiB
C#
100 lines
2.7 KiB
C#
using Cute;
|
|
|
|
namespace Wizard;
|
|
|
|
public class GenerateDeckCodeTask : BaseTask
|
|
{
|
|
public enum SubmitDeckType
|
|
{
|
|
NORMAL = 1,
|
|
SEALED = 4,
|
|
Crossover = 6,
|
|
MY_ROTATION = 7
|
|
}
|
|
|
|
public class GenerateDeckCodeTaskParam : BaseParam
|
|
{
|
|
public int clan;
|
|
|
|
public int deck_format;
|
|
|
|
public int[] cardID;
|
|
|
|
public int[] phantomCardID;
|
|
}
|
|
|
|
public class GenerateDeckCodeTaskUseSubClassParam : BaseParam
|
|
{
|
|
public int clan;
|
|
|
|
public int sub_clan;
|
|
|
|
public int deck_format;
|
|
|
|
public int[] cardID;
|
|
|
|
public int[] phantomCardID;
|
|
}
|
|
|
|
public class GenerateDeckCodeTaskMyRotation : BaseParam
|
|
{
|
|
public int clan;
|
|
|
|
public int deck_format;
|
|
|
|
public int[] cardID;
|
|
|
|
public string rotation_id;
|
|
}
|
|
|
|
public override string Url => $"{CustomPreference.GetDeckBuilderServerURL()}{ApiType.ApiList[base.type]}";
|
|
|
|
public GenerateDeckCodeTask()
|
|
{
|
|
base.type = ApiType.Type.GenerateDeckCode;
|
|
}
|
|
|
|
public void SetParameter(int clan_id, SubmitDeckType type, int[] card_id_array, int[] phantomCardIdList = null)
|
|
{
|
|
GenerateDeckCodeTaskParam generateDeckCodeTaskParam = new GenerateDeckCodeTaskParam();
|
|
generateDeckCodeTaskParam.clan = clan_id;
|
|
generateDeckCodeTaskParam.deck_format = (int)type;
|
|
generateDeckCodeTaskParam.cardID = card_id_array;
|
|
generateDeckCodeTaskParam.phantomCardID = phantomCardIdList;
|
|
base.Params = generateDeckCodeTaskParam;
|
|
}
|
|
|
|
public void SetParameterMyRotation(DeckData deck, SubmitDeckType type)
|
|
{
|
|
GenerateDeckCodeTaskMyRotation generateDeckCodeTaskMyRotation = new GenerateDeckCodeTaskMyRotation();
|
|
generateDeckCodeTaskMyRotation.clan = deck.GetDeckClassID();
|
|
generateDeckCodeTaskMyRotation.deck_format = (int)type;
|
|
generateDeckCodeTaskMyRotation.cardID = deck.GetCardIdList().ToArray();
|
|
generateDeckCodeTaskMyRotation.rotation_id = deck.MyRotationId;
|
|
base.Params = generateDeckCodeTaskMyRotation;
|
|
}
|
|
|
|
public void SetParameter(int clan_id, int sub_clan, SubmitDeckType type, int[] card_id_array, int[] phantomCardIdList = null)
|
|
{
|
|
GenerateDeckCodeTaskUseSubClassParam generateDeckCodeTaskUseSubClassParam = new GenerateDeckCodeTaskUseSubClassParam();
|
|
generateDeckCodeTaskUseSubClassParam.clan = clan_id;
|
|
generateDeckCodeTaskUseSubClassParam.sub_clan = sub_clan;
|
|
generateDeckCodeTaskUseSubClassParam.deck_format = (int)type;
|
|
generateDeckCodeTaskUseSubClassParam.cardID = card_id_array;
|
|
generateDeckCodeTaskUseSubClassParam.phantomCardID = phantomCardIdList;
|
|
base.Params = generateDeckCodeTaskUseSubClassParam;
|
|
}
|
|
|
|
protected override int Parse()
|
|
{
|
|
int num = base.Parse();
|
|
if (num != 1)
|
|
{
|
|
return num;
|
|
}
|
|
string deck_code = (string)base.ResponseData["data"]["deck_code"];
|
|
Data.GenerateDeckCode.deck_code = deck_code;
|
|
return num;
|
|
}
|
|
}
|