Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
120 lines
3.3 KiB
C#
120 lines
3.3 KiB
C#
using System;
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using UnityEngine;
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namespace Wizard;
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public class CardCraftPanel : MonoBehaviour
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{
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[SerializeField]
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private UILabel _redetherNumLabel;
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[SerializeField]
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private UILabel _useRedetherLabel;
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[SerializeField]
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private UILabel _getRedetherLabel;
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[SerializeField]
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private UIButton _createButton;
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[SerializeField]
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private UIButton _destructButton;
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[SerializeField]
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private UILabel _cantCreateDestructLabel;
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[SerializeField]
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private UILabel _cantCreateLabel;
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[SerializeField]
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private UILabel _cantDestructLabel;
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public void Init(Action onClickCreateBtn, Action onClickDestructBtn)
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{
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UIEventListener.Get(_createButton.gameObject).onClick = delegate
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{
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if (UIManager.GetInstance().IsTouchable)
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{
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onClickCreateBtn();
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}
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};
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UIEventListener.Get(_destructButton.gameObject).onClick = delegate
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{
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if (UIManager.GetInstance().IsTouchable)
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{
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onClickDestructBtn();
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}
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};
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}
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public void UpdateCraftPanel(CardParameter inCardParam, bool isUpdateHaveRedether = true)
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{
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SystemText systemText = Data.SystemText;
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if (isUpdateHaveRedether)
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{
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_redetherNumLabel.text = PlayerStaticData.UserRedEtherCount.ToString();
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}
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DataMgr dataMgr = null; // Pre-Phase-5b: headless has no DataMgr
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bool flag = dataMgr.FavoriteCardList.Contains(inCardParam.CardId);
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bool flag2 = dataMgr.GetPossessionCardNum(inCardParam.CardId, isIncludingSpotCard: false) == 0 && dataMgr.SpotCardData.ExistsSpotCard(inCardParam.CardId);
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bool flag3 = inCardParam.UseRedEther > 0;
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bool flag4 = inCardParam.GetRedEther > 0 && !flag && !flag2;
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if (inCardParam.IsPreReleaseCard)
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{
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flag4 = false;
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flag3 = false;
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}
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_createButton.gameObject.SetActive(flag3);
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_cantCreateLabel.gameObject.SetActive(!flag3 && !inCardParam.IsNotCraftDestruct);
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_destructButton.gameObject.SetActive(flag4);
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_cantDestructLabel.gameObject.SetActive(!flag4 && !inCardParam.IsNotCraftDestruct);
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_cantCreateDestructLabel.gameObject.SetActive(inCardParam.IsNotCraftDestruct);
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if (inCardParam.IsNotCraftDestruct)
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{
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string text = string.Empty;
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if (inCardParam.IsBasicCard)
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{
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text = systemText.Get("Card_0076");
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}
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else if (inCardParam.IsPrizeCard)
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{
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text = systemText.Get("Card_0194");
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}
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else if (inCardParam.IsPreReleaseCard)
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{
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text = systemText.Get("Card_0234");
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}
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_cantCreateDestructLabel.text = text;
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return;
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}
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int possessionCardNum = 0; // Pre-Phase-5b: headless has no user inventory
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if (flag3)
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{
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_useRedetherLabel.text = inCardParam.UseRedEther.ToString();
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bool flag5 = (possessionCardNum < 3 || flag2) && PlayerStaticData.UserRedEtherCount >= inCardParam.UseRedEther;
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UIManager.SetObjectToGrey(_createButton.gameObject, !flag5);
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}
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else if (inCardParam.IsFoil)
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{
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_cantCreateLabel.text = systemText.Get("Card_0075");
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}
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else
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{
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_cantCreateLabel.text = systemText.Get("Card_0183");
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}
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if (flag4)
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{
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_getRedetherLabel.text = inCardParam.GetRedEther.ToString();
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UIManager.SetObjectToGrey(_destructButton.gameObject, possessionCardNum <= 0);
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}
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else if (flag)
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{
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_cantDestructLabel.text = systemText.Get("Card_0148");
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}
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else if (flag2)
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{
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_cantDestructLabel.text = systemText.Get("Card_0231");
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}
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}
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}
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