Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_damage_cut.cs
gamer147 2d9a6eea4b engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-03 19:18:54 -04:00

153 lines
5.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class Skill_damage_cut : SkillBase
{
private class DamageCutBuffContainer : BuffInfoContainer
{
public DamageCutInfo DamageCutInfo { get; private set; }
public DamageClippingInfo DamageClipping { get; private set; }
public DamageCutBuffContainer(BattleCardBase card, BuffInfo info, DamageCutInfo damageCut, DamageClippingInfo damageClipping)
: base(card, info, -1, "", null, 0L)
{
DamageCutInfo = damageCut;
DamageClipping = damageClipping;
}
}
private string _maxParameter;
private string _minParameter;
protected List<BattleCardBase> _targetCards;
private DamageCutInfo.DamageType _type;
public int CutAmount { get; private set; }
public int ClippingMax { get; private set; }
public int LifeLowerLimit { get; private set; }
public Skill_damage_cut(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
SetDuplicateBanSkillNum();
}
public override VfxWithLoading Start(CallParameter parameter)
{
CutAmount = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.cut_amount, 0);
LifeLowerLimit = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.life_lower_limit, -1);
ClippingMax = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.cut_clipping, int.MaxValue);
_maxParameter = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.cut_clipping_range_max, string.Empty);
_minParameter = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.cut_clipping_range_min, string.Empty);
_type = base.OptionValue.GetDamageCutGainType();
_targetCards = parameter.targetCards.ToList();
if (base.DuplicateBanSkillNum != string.Empty)
{
_targetCards = _targetCards.Where((BattleCardBase c) => !c.SkillApplyInformation.DamageCutList.Any((DamageCutInfo d) => (!base.IsDuplicateBanSelfSkill || d.OwnerCard == base.SkillPrm.ownerCard) && d.DuplicateBanSkillNum == base.DuplicateBanSkillNum)).ToList();
}
VfxBase vfxToRegister = NullVfx.GetInstance();
if (CutAmount > 0)
{
DamageCutInfo damageCutInfo = new DamageCutInfo(CutAmount, _type, base.SkillPrm.ownerCard, base.DuplicateBanSkillNum);
vfxToRegister = ProcessGiveAndDeprive(_targetCards, (BattleCardBase c) => c.SkillApplyInformation.GiveDamageCut(damageCutInfo), damageCutInfo, null);
if (IsBattleLog)
{
BattleLogManager.GetInstance().AddLogSkillGain(_targetCards, this, SkillGainType.DamageCut, CutAmount);
}
}
else if (ClippingMax != int.MaxValue || LifeLowerLimit > 0)
{
DamageClippingInfo clipping = new DamageClippingInfo(ClippingMax, _maxParameter, _minParameter, LifeLowerLimit);
vfxToRegister = ProcessGiveAndDeprive(_targetCards, (BattleCardBase c) => c.SkillApplyInformation.GiveDamageMaxClipping(clipping), null, clipping);
if (IsBattleLog)
{
if (ClippingMax != int.MaxValue)
{
BattleLogManager.GetInstance().AddLogSkillGain(_targetCards, this, SkillGainType.DamageMaxClipping, ClippingMax);
}
else
{
BattleLogManager.GetInstance().AddLogSkillGain(_targetCards, this, SkillGainType.LifeLowerLimit, LifeLowerLimit);
}
}
}
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, _targetCards));
vfxWithLoadingSequential.RegisterToMainVfx(vfxToRegister);
return vfxWithLoadingSequential;
}
public override VfxWithLoading Stop(SkillProcessor skillProcessor)
{
base.Stop(skillProcessor);
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
List<BattleCardBase> list = new List<BattleCardBase>();
foreach (DamageCutBuffContainer item in buffInfoContainer)
{
if (item.DamageCutInfo != null)
{
parallelVfxPlayer.Register(item._targetCard.SkillApplyInformation.DepriveDamageCut(item.DamageCutInfo));
}
else if (item.DamageClipping != null)
{
parallelVfxPlayer.Register(item._targetCard.SkillApplyInformation.DepriveDamageMaxClipping(item.DamageClipping));
}
list.Add(item._targetCard);
item._targetCard.RemoveBuffInfo(item._buffInfo);
if (item._targetCard.IsClass)
{
UpdateClassBuffIfActive(item._targetCard);
}
}
CallOnUpdateSkillEffect(list);
buffInfoContainer.Clear();
return VfxWithLoading.Create(parallelVfxPlayer);
}
private VfxBase ProcessGiveAndDeprive(IEnumerable<BattleCardBase> targets, Func<BattleCardBase, VfxBase> giveFunc, DamageCutInfo damageCut, DamageClippingInfo damageClipping)
{
BuffInfo buffInfo = null;
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
foreach (BattleCardBase target in targets)
{
BattleCardBase battleCardBase = target;
VfxBase vfx = giveFunc(battleCardBase);
if (IsBattleLog)
{
buffInfo = AddBuffInfoIfNeeded(battleCardBase);
}
if (buffInfo != null && base.SkillPrm.ownerCard.IsClass && base.SkillPrm.ownerCard == target)
{
buffInfo.IsHiddenClassLogSkill = true;
}
if (target.IsClass)
{
UpdateClassBuffIfActive(target);
}
DamageCutBuffContainer damageCutBuffContainer = new DamageCutBuffContainer(battleCardBase, buffInfo, damageCut, damageClipping);
buffInfoContainer.Add(damageCutBuffContainer);
SetOnLoseEvent(battleCardBase, buffInfo, damageCutBuffContainer);
parallelVfxPlayer.Register(vfx);
}
return parallelVfxPlayer;
}
public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container)
{
targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card)
{
card.RemoveBuffInfo(buff);
buffInfoContainer.Remove(container);
return (CutAmount > 0) ? card.SkillApplyInformation.FourceDepriveDamageCut() : card.SkillApplyInformation.ForceDepriveDamageMaxClipping();
};
}
}