Files
SVSimServer/SVSim.BattleEngine/Engine/AreaSelInfo.cs
gamer147 2d9a6eea4b engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-03 19:18:54 -04:00

504 lines
14 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Cute;
using UnityEngine;
using Wizard;
public class AreaSelInfo : MonoBehaviour
{
private enum eTableCategory
{
}
private static readonly Vector3 CLEARPRESENT_CARD_COLLISIONSIZE = new Vector3(175f, 230f, 1f);
private static readonly string[] CLEARPRESENT_NAME = new string[10] { "", "Common_0205", "", "Common_0201", "", "", "", "", "", "Common_0115" };
private static readonly string[] CLEARPRESENT_THUMBNAIL_SPRITENAME = new string[10] { "", "thumbnail_liquid", "", "thumbnail_crystal", "", "", "thumbnail_card", "thumbnail_emblem", "thumbnail_title", "thumbnail_rupy" };
private readonly Vector3 REWARD_TABLE_DEFAULT_POSITION = new Vector3(45f, -85.3f, 0f);
private readonly Vector3 REWARD_TABLE_CARD_POSITION = new Vector3(28.5f, -85.3f, 0f);
private readonly Dictionary<UserGoods.Type, float> REWARD_BG_OFFSET_MAGNIFICATION = new Dictionary<UserGoods.Type, float>
{
{
UserGoods.Type.Degree,
2f
},
{
UserGoods.Type.Card,
1.2f
},
{
UserGoods.Type.Sleeve,
1.2f
},
{
UserGoods.Type.Skin,
1.2f
},
{
UserGoods.Type.RedEther,
1f
},
{
UserGoods.Type.Rupy,
1f
},
{
UserGoods.Type.Item,
1f
},
{
UserGoods.Type.Emblem,
1f
}
};
[SerializeField]
private GameObject _clearRewardPrefab;
private List<AreaSelectClearReward> _clearRewardList = new List<AreaSelectClearReward>();
[SerializeField]
private UITable _tableRoot;
[SerializeField]
private UITable[] _tableRewardsCategory = new UITable[3];
[SerializeField]
private GameObject _cardObjEvacuationRoot;
[SerializeField]
private UISprite _spriteRewardBackground;
[SerializeField]
private UILabel _labelAcquired;
private List<UIBase_CardManager.CardObjData> _cardObjList = new List<UIBase_CardManager.CardObjData>();
[SerializeField]
private GameObject CardDetailRoot;
[SerializeField]
private CardDetailUI CardDetailPrefab;
private CardDetailUI _cardDetail;
private List<string> _loadFileList = new List<string>();
private bool _isLoadEnd = true;
public void SetClearPresent(StoryChapterData chapterData)
{
if (chapterData == null || chapterData.Rewards == null)
{
return;
}
if (chapterData.Rewards.Length != 0)
{
base.gameObject.SetActive(value: true);
bool isCleared = chapterData.IsCleared;
for (int i = 0; i < _clearRewardList.Count; i++)
{
_clearRewardList[i].gameObject.SetActive(value: false);
}
List<long> list = new List<long>();
for (int j = 0; j < chapterData.Rewards.Length; j++)
{
StoryChapterData.StoryReward storyReward = chapterData.Rewards[j];
if (storyReward == null)
{
continue;
}
if (j >= _clearRewardList.Count)
{
break;
}
if (storyReward.RewardType == 5)
{
if (list.Contains(storyReward.RewardUserGoodsId))
{
continue;
}
list.Add(storyReward.RewardUserGoodsId);
}
_clearRewardList[j].gameObject.SetActive(value: true);
_clearRewardList[j].ShowReward((UserGoods.Type)storyReward.RewardType, storyReward.RewardUserGoodsId, storyReward.RewardNumber, isCleared);
}
RepositionRewards();
SetRewardBackgroundWidth();
SetAcquiredLabel(isCleared);
}
else
{
base.gameObject.SetActive(value: false);
}
}
private void RepositionRewards()
{
for (int i = 0; i < _tableRewardsCategory.Length; i++)
{
_tableRewardsCategory[i].gameObject.SetActive(value: false);
}
for (int j = 0; j < _clearRewardList.Count; j++)
{
if (_clearRewardList[j].gameObject.activeSelf)
{
int num = _clearRewardList[j].RewardGoodsType switch
{
UserGoods.Type.Card => 0,
UserGoods.Type.Sleeve => 1,
_ => 2,
};
Transform obj = _clearRewardList[j].gameObject.transform;
obj.SetParent(_tableRewardsCategory[num].transform);
obj.SetAsLastSibling();
_tableRewardsCategory[num].gameObject.SetActive(value: true);
}
}
for (int k = 0; k < _tableRewardsCategory.Length; k++)
{
if (_tableRewardsCategory[k].gameObject.activeInHierarchy)
{
_tableRewardsCategory[k].Reposition();
}
}
_tableRoot.Reposition();
if (_tableRewardsCategory[0].gameObject.activeInHierarchy)
{
_tableRoot.transform.localPosition = REWARD_TABLE_CARD_POSITION;
for (int l = 0; l < _tableRewardsCategory.Length; l++)
{
if (l != 0)
{
Vector3 localPosition = _tableRewardsCategory[l].transform.localPosition;
localPosition.x += -16f;
_tableRewardsCategory[l].transform.localPosition = localPosition;
}
}
}
else
{
_tableRoot.transform.localPosition = REWARD_TABLE_DEFAULT_POSITION;
}
}
private void SetRewardBackgroundWidth()
{
float num = 0f;
for (int i = 0; i < _clearRewardList.Count; i++)
{
if (_clearRewardList[i].gameObject.activeInHierarchy)
{
UserGoods.Type rewardGoodsType = _clearRewardList[i].RewardGoodsType;
num += REWARD_BG_OFFSET_MAGNIFICATION[rewardGoodsType];
}
}
int width = 250 + (int)(90f * num);
_spriteRewardBackground.width = width;
}
private void SetAcquiredLabel(bool isAcquired)
{
_labelAcquired.gameObject.SetActive(isAcquired);
if (!isAcquired)
{
return;
}
float a = float.MaxValue;
float num = float.MinValue;
bool flag = true;
for (int i = 0; i < _clearRewardList.Count; i++)
{
if (_clearRewardList[i].gameObject.activeInHierarchy)
{
Transform rewardTransform = _clearRewardList[i].GetRewardTransform();
a = Mathf.Min(a, rewardTransform.position.x);
num = Mathf.Max(num, rewardTransform.position.x);
if (_clearRewardList[i].RewardGoodsType != UserGoods.Type.Degree)
{
flag = false;
}
}
}
Vector3 position = _labelAcquired.transform.position;
position.x = Mathf.Lerp(a, num, 0.5f);
_labelAcquired.transform.position = position;
Vector3 localPosition = _labelAcquired.transform.localPosition;
localPosition.y = _tableRoot.transform.localPosition.y + (flag ? (-10f) : 0f);
_labelAcquired.transform.localPosition = localPosition;
}
public void LoadClearPresent(IReadOnlyList<StoryChapterData> stageDataList)
{
if (!_isLoadEnd)
{
return;
}
_isLoadEnd = false;
ReleaseClearPresent();
if (CardDetailPrefab != null)
{
_cardDetail = Object.Instantiate(CardDetailPrefab);
_cardDetail.transform.parent = CardDetailRoot.transform;
_cardDetail.transform.localPosition = Vector3.zero;
_cardDetail.transform.localScale = Vector3.one;
_cardDetail.OnClose = OnCardDetailClose;
_cardDetail.gameObject.SetActive(value: false);
_cardDetail.Initialize(_cardDetail.gameObject.layer, CardMaster.CardMasterId.Default);
_cardDetail.IsShowFlavorTextButton = true;
_cardDetail.IsShowVoiceButton = true;
_cardDetail.IsShowEvolutionButton = true;
}
_clearRewardList.Clear();
for (int i = 0; i < 3; i++)
{
AreaSelectClearReward component = NGUITools.AddChild(_tableRoot.gameObject, _clearRewardPrefab).GetComponent<AreaSelectClearReward>();
_clearRewardList.Add(component);
}
List<int> list = new List<int>(2);
List<string> loadPath = new List<string>();
StoryChapterData.StoryReward storyReward = null;
for (int j = 0; j < stageDataList.Count; j++)
{
for (int k = 0; k < stageDataList[j].Rewards.Length; k++)
{
string text = string.Empty;
storyReward = stageDataList[j].Rewards[k];
if (storyReward == null)
{
continue;
}
if (storyReward.RewardType == 5)
{
if (!list.Contains((int)storyReward.RewardUserGoodsId))
{
list.Add((int)storyReward.RewardUserGoodsId);
}
}
else if (storyReward.RewardType == 4)
{
string userGoodsImageName = UserGoods.GetUserGoodsImageName(UserGoods.Type.Item, storyReward.RewardUserGoodsId);
text = Toolbox.ResourcesManager.GetAssetTypePath(userGoodsImageName, ResourcesManager.AssetLoadPathType.Item);
}
else if (storyReward.RewardType == 6)
{
long existingSleeveId = Toolbox.ResourcesManager.GetExistingSleeveId(storyReward.RewardUserGoodsId);
text = Toolbox.ResourcesManager.GetAssetTypePath(existingSleeveId.ToString(), ResourcesManager.AssetLoadPathType.SleeveTexture);
Sleeve sleeve = Data.Master.SleeveMgr.Get(existingSleeveId);
if (sleeve.IsPremiumSleeve)
{
UIManager.GetInstance().getUIBase_CardManager().AddPremireSleevePath(ref loadPath, sleeve);
}
}
else if (storyReward.RewardType == 8)
{
foreach (string degreeResource in DegreeHelper.GetDegreeResourceList(storyReward.RewardUserGoodsId, DegreeHelper.DegreeType.SMALL, isFetch: false))
{
if (!loadPath.Contains(degreeResource))
{
loadPath.Add(degreeResource);
}
}
}
else if (storyReward.RewardType == 7)
{
text = Toolbox.ResourcesManager.GetAssetTypePath(storyReward.RewardUserGoodsId.ToString(), ResourcesManager.AssetLoadPathType.Emblem_M);
}
else if (storyReward.RewardType == 10)
{
text = Toolbox.ResourcesManager.GetAssetTypePath(storyReward.RewardUserGoodsId.ToString(), ResourcesManager.AssetLoadPathType.ClassCharaSkinThumbnail);
}
if (text != string.Empty && !loadPath.Contains(text))
{
loadPath.Add(text);
}
}
}
if (list.Count == 0 && loadPath.Count == 0)
{
_isLoadEnd = true;
}
else
{
StartCoroutine(LoadClearPresentInner(list, loadPath));
}
}
private IEnumerator LoadClearPresentInner(List<int> cardidlist, List<string> rewardPathList)
{
UIManager uiMgr = UIManager.GetInstance();
UIBase_CardManager uiCardMgr = uiMgr.getUIBase_CardManager();
bool isLoadRewardEnd = false;
_loadFileList.Clear();
bool isLoadCard = cardidlist.Count > 0;
if (isLoadCard)
{
int layer = LayerMask.NameToLayer("FrontUI");
uiMgr.CardLoadSelect(base.gameObject, cardidlist, layer, is2D: true);
}
StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(rewardPathList, delegate
{
_loadFileList.AddRange(rewardPathList);
isLoadRewardEnd = true;
}));
while ((isLoadCard && (!uiCardMgr.getCreateEndFlag() || !uiCardMgr.isAssetAllReady)) || !isLoadRewardEnd)
{
yield return null;
}
_cardObjList = uiMgr.getCardList2DObjs();
if (_cardObjList != null)
{
for (int num = 0; num < _cardObjList.Count; num++)
{
GameObject cardObj = _cardObjList[num].CardObj;
if (!(cardObj == null))
{
cardObj.SetActive(value: false);
UITexture[] componentsInChildren = cardObj.GetComponentsInChildren<UITexture>(includeInactive: true);
for (int num2 = 0; num2 < componentsInChildren.Length; num2++)
{
componentsInChildren[num2].depth += 50;
}
UILabel[] componentsInChildren2 = cardObj.GetComponentsInChildren<UILabel>(includeInactive: true);
for (int num3 = 0; num3 < componentsInChildren2.Length; num3++)
{
componentsInChildren2[num3].depth += 50;
}
UISprite[] componentsInChildren3 = cardObj.GetComponentsInChildren<UISprite>(includeInactive: true);
for (int num4 = 0; num4 < componentsInChildren3.Length; num4++)
{
componentsInChildren3[num4].depth += 50;
}
cardObj.GetComponent<CardListTemplate>().HideNum();
cardObj.AddComponent<BoxCollider>().size = CLEARPRESENT_CARD_COLLISIONSIZE;
cardObj.AddComponent<UIEventListener>().onClick = _cardDetail.OnPushCardDetailOn;
}
}
}
for (int num5 = 0; num5 < 3; num5++)
{
_clearRewardList[num5].Init(_cardObjList, _cardObjEvacuationRoot);
}
_isLoadEnd = true;
}
public void ReleaseClearPresent()
{
if (_cardDetail != null)
{
Object.Destroy(_cardDetail.gameObject);
_cardDetail = null;
}
if (_cardObjList != null)
{
for (int i = 0; i < _cardObjList.Count; i++)
{
Object.Destroy(_cardObjList[i].CardObj.gameObject);
}
_cardObjList.Clear();
}
Toolbox.ResourcesManager.RemoveAssetGroup(_loadFileList);
_loadFileList.Clear();
}
private void OnCardDetailClose()
{
}
public bool GetLoadEnd()
{
return _isLoadEnd;
}
public void MoveToScreen(bool isIn, bool isImmediate)
{
MoveToScreenObj(base.gameObject, isIn ? 0f : (-1120f), isImmediate ? 0f : 0.5f);
}
public void MoveToScreenObj(GameObject target, float localPosX, float time)
{
if (Mathf.Approximately(time, 0f))
{
Vector3 localPosition = target.transform.localPosition;
localPosition.x = localPosX;
target.transform.localPosition = localPosition;
return;
}
iTween.MoveTo(target, iTween.Hash("islocal", true, "x", localPosX, "time", time));
}
public static string GetPresentItemName(int itemID, long userGoodsId)
{
switch ((UserGoods.Type)itemID)
{
case UserGoods.Type.RedEther:
case UserGoods.Type.Rupy:
return Data.SystemText.Get(CLEARPRESENT_NAME[itemID]);
case UserGoods.Type.Item:
{
Item item = Data.Master.ItemList.Find((Item data) => data.UserGoodsId == userGoodsId);
if (item == null)
{
return string.Empty;
}
return item.name;
}
case UserGoods.Type.Sleeve:
{
Sleeve sleeve = Data.Master.SleeveMgr.Get(userGoodsId);
if (sleeve == null)
{
return string.Empty;
}
return sleeve.sleeve_name;
}
case UserGoods.Type.Emblem:
{
Emblem emblem = Data.Master.EmblemMgr.Get(userGoodsId);
if (emblem == null)
{
return string.Empty;
}
return emblem._name;
}
case UserGoods.Type.Degree:
{
Degree degree = Data.Master.DegreeMgr.Get((int)userGoodsId);
if (degree == null)
{
return string.Empty;
}
return degree._name;
}
case UserGoods.Type.Skin:
{
ClassCharacterMasterData charaPrmByCharaId = null; // Pre-Phase-5b: no chara master headless
if (charaPrmByCharaId == null)
{
return string.Empty;
}
return charaPrmByCharaId.chara_name;
}
case UserGoods.Type.SpotCardPoint:
return Data.SystemText.Get("Common_0161");
case UserGoods.Type.MyPageBG:
return Data.Master.MyPageCustomBGMaster[userGoodsId.ToString()].Name;
default:
return string.Empty;
}
}
public static string GetPresentItemSpriteName(int itemID)
{
if (itemID < 0 || itemID >= CLEARPRESENT_THUMBNAIL_SPRITENAME.Length)
{
return string.Empty;
}
return CLEARPRESENT_THUMBNAIL_SPRITENAME[itemID];
}
}