32 lines
1.5 KiB
C#
32 lines
1.5 KiB
C#
using System.Text.Json.Serialization;
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Common.Mission;
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/// <summary>
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/// Inner reward block. STRING-typed on wire (capture confirms reward_type/reward_detail_id/
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/// reward_number all serialize as JSON strings here, unlike UserMission where they're int).
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/// </summary>
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[MessagePackObject(keyAsPropertyName: true)]
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public class BPMonthlyMissionRewardInfoDto
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{
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[Key(0)][JsonPropertyName("reward_type")] public string RewardType { get; set; } = "";
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[Key(1)][JsonPropertyName("reward_detail_id")] public string RewardDetailId { get; set; } = "";
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[Key(2)][JsonPropertyName("reward_number")] public string RewardNumber { get; set; } = "";
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}
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/// <summary>
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/// One BP monthly mission. reward_info is OPTIONAL — capture shows "Play 5 Challenge matches"
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/// has no reward_info block (only BP points). Global WhenWritingNull policy omits when null.
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/// </summary>
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[MessagePackObject(keyAsPropertyName: true)]
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public class BPMonthlyMissionDto
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{
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[Key(0)][JsonPropertyName("name")] public string Name { get; set; } = "";
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[Key(1)][JsonPropertyName("is_cleared")] public bool IsCleared { get; set; }
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[Key(2)][JsonPropertyName("require_number")] public int RequireNumber { get; set; }
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[Key(3)][JsonPropertyName("done_number")] public int DoneNumber { get; set; }
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[Key(4)][JsonPropertyName("battle_pass_point")] public int BattlePassPoint { get; set; }
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[Key(5)][JsonPropertyName("reward_info")] public BPMonthlyMissionRewardInfoDto? RewardInfo { get; set; }
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}
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