Files
SVSimServer/SVSim.BattleEngine/Engine/INetworkLogger.cs
gamer147 a00e90c74a feat(battle-engine): clear header frontier (Item/ErrorDialog/SDK shims + infra copies)
Resolves the 268-error header frontier: settings Item base, ErrorDialog.Data,
RoomConnectController nested types, Unity asset/light/collider types, CriWare/
CodeStage/Spine SDK surface, and copies INetworkLogger + SingletonMonoBehaviour
verbatim. Per F3 this unmasks the type bodies (~26.5k member-level errors now
visible) -- the real M1 bulk, attacked in following waves.
2026-06-05 20:11:08 -04:00

14 lines
256 B
C#

using System.Collections;
using System.Collections.Generic;
public interface INetworkLogger<out T> : IEnumerable<T>, IEnumerable
{
void LogInfo(string text);
void LogWarning(string text);
void LogError(string text);
void ClearLog();
}