- 5 common DTOs under Models/Dtos/Common/Guild/ (GuildDetailDto, GuildUserBaseDto, GuildMemberInfoDto, ChatUserDto, ChatMessageDto) - 28 per-endpoint request/response DTOs under Models/Dtos/Guild/ and Models/Dtos/GuildChat/ with full [MessagePackObject]/[Key]/ [JsonPropertyName] attribute mirrors on every property - GuildController (22 actions): /guild/info returns prod-shape with config-backed max_member_num/max_sub_leader_num/usable_stamp_list; 21 stubs return empty/default DTOs - GuildChatController (7 stubs), /guild_chat/messages stub returns wait_interval=10 per config - 29 new routing smoke test cases (100 total, all pass) - GuildWireShape literal-JSON test for GuildInfoResponse (1/1 pass) - GameConfigurationJsonbTests updated for 17th GuildConfig section - Total: 1422 tests pass, 0 errors Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
27 lines
1.0 KiB
C#
27 lines
1.0 KiB
C#
using MessagePack;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat;
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/// <summary>
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/// Response for POST /guild_chat/deck_log.
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/// deck_log keys are stringified API-side Format ints (e.g. "1", "2").
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/// TODO(task-17): replace deck_log with typed DTOs when DeckLogData shape is fully specified.
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/// Crossover/MyRotation keys must be OMITTED (not empty arrays) when those formats are disabled.
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/// </summary>
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[MessagePackObject]
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public class GuildChatDeckLogResponse
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{
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[JsonPropertyName("maintenance_card_list"), Key("maintenance_card_list"),
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JsonIgnore(Condition = JsonIgnoreCondition.Never)]
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public List<int> MaintenanceCardList { get; set; } = new();
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/// <summary>
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/// Decks shared in chat, bucketed by API-side Format value (stringified int keys).
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/// JsonElement pass-through for now — Task 17 will type the inner DeckLogEntry shape.
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/// </summary>
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[JsonPropertyName("deck_log"), Key("deck_log")]
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public JsonElement? DeckLog { get; set; }
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}
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