- Regenerate 31 VFX/View/UI/Touch stubs to keep their decomp ': base(...)' / ': this(...)' ctor initializers (m1_stub_gen was dropping them -> CS7036/CS1729 when the copied base has no parameterless ctor). Whole base-ctor cluster cleared. - UnityEngine.Event: add rawType/keyCode/modifiers/Use() + EventType enum (NGUI UIInput/UIInputOnGUI legacy IMGUI path). - Reward: copy the real Wizard.Scripts.Network.Data.TaskData.Arena.Reward verbatim (was an empty ambiguous-name shim in LooseEnds); deps (UserGoods/JsonData) present. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
29 lines
1.9 KiB
C#
29 lines
1.9 KiB
C#
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\NullFieldBattleCardView.cs
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using System.Collections.Generic;
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using UnityEngine;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.View
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{
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public partial class NullFieldBattleCardView
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{
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public GameObject GameObject { get; set; }
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public NullFieldBattleCardView(BuildInfo buildInfo) : base(buildInfo) { }
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public void UpdateMovability() { }
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public VfxBase LoadResource() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase GetResourcePathes(List<BattleManagerBase.ResourceInfo> resourceInfos) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase LoadChoiceTransformCardsResources(BattleCardBase card) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase GetChoiceTransformCardsResourcePathes(BattleCardBase card, List<BattleManagerBase.ResourceInfo> resourceInfos, bool isRecoveryFinish = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public void HideCanPlayEffect() { }
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public void SetupIconAnimations(BattleCardBase card, SkillCollectionBase skills) { }
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public void ShowInHandFrameEffect(bool enable) { }
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public void ShowInHandFrameEffect(bool enable, HandCardFrameEffectType type) { }
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public void ShowFusionMetamorphoseFrameEffect(bool enable) { }
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protected void SetupVoiceObject() { }
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public void UpdateParameterView(int offence, int life, int cost, string name, bool isOnField, bool isRecovery = false, bool useNormalCost = false) { }
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public void UpdateOffence(int offence) { }
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public void UpdateLife(int life) { }
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public void UpdateCost(List<int> costList, bool isGenerateInhand, bool playEffect, bool isForceUpdate, bool isOnlyFixedUseCost) { }
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public void SetNormalLabelEnable(bool isEnable) { }
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}
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}
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