Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
13 lines
405 B
C#
13 lines
405 B
C#
using System.Collections.Generic;
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namespace Wizard.Battle.Recovery;
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public interface IRecoveryRecordManager
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{
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void SetupRecording(BattleManagerBase battleMgr, DataMgr.BattleType battleType, int randomSeed, int backGroundId, string bgmId = "NONE");
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void RecordSkillTarget(IEnumerable<BattleCardBase> targetCards);
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void SetupMulliganStartTimeRecorderEvent(BattleManagerBase battleMgr);
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}
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