Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
23 lines
624 B
C#
23 lines
624 B
C#
using System;
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namespace Cute;
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public class AssetRequestContext
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{
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public Action<AssetHandle> callback { get; set; }
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public AssetErrorState errorState { get; set; }
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public Utility.LeanSemaphore semaphore { get; set; }
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public bool preferSynchronousLoad { get; set; }
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public AssetRequestContext(Action<AssetHandle> callback = null, Utility.LeanSemaphore semaphore = null, AssetErrorState errorState = null, bool preferSynchronousLoad = false)
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{
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this.callback = callback;
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this.semaphore = semaphore;
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this.errorState = errorState;
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this.preferSynchronousLoad = preferSynchronousLoad;
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}
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}
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