Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
83 lines
2.3 KiB
C#
83 lines
2.3 KiB
C#
using Cute;
|
|
using UnityEngine;
|
|
using UnityEngine.Networking;
|
|
using Wizard;
|
|
|
|
public class DialogSupport : MonoBehaviour
|
|
{
|
|
private enum Info
|
|
{
|
|
AppVersion,
|
|
OsVersion,
|
|
Device
|
|
}
|
|
|
|
private GameObject[] _items;
|
|
|
|
private const string DEVICE = "&device=";
|
|
|
|
public string ErrorCode { get; set; }
|
|
|
|
public static DialogBase Create(string errorCode = null)
|
|
{
|
|
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
|
|
dialogBase.SetSize(DialogBase.Size.XL);
|
|
SystemText systemText = Data.SystemText;
|
|
dialogBase.SetTitleLabel(systemText.Get("Contact_Dialog_001_Header"));
|
|
dialogBase.SetButtonLayout(DialogBase.ButtonLayout.OkBtn);
|
|
dialogBase.SetButtonText(systemText.Get("Contact_Dialog_001_Button"));
|
|
GameObject gameObject = Object.Instantiate(UIManager.GetInstance().SupportDialogPrefab);
|
|
dialogBase.SetObj(gameObject);
|
|
DialogSupport ds = gameObject.GetComponent<DialogSupport>();
|
|
ds.ErrorCode = errorCode;
|
|
dialogBase.onPushButton1 = delegate
|
|
{
|
|
string url = ds.GetUrl();
|
|
UIManager.GetInstance().WebViewHelper.PrepareOpenUrl(delegate
|
|
{
|
|
LocalLog.SendAllClientTraceLog(delegate
|
|
{
|
|
BrowserURL.Open(url);
|
|
});
|
|
});
|
|
};
|
|
return dialogBase;
|
|
}
|
|
|
|
private bool IsChecked(Info info)
|
|
{
|
|
if ((int)info >= _items.Length)
|
|
{
|
|
return false;
|
|
}
|
|
return _items[(int)info].GetComponentInChildren<UIButton>().normalSprite == "btn_check_on";
|
|
}
|
|
|
|
public string GetUrl()
|
|
{
|
|
string key = "URL_0013_steam";
|
|
string text = Data.SystemText.Get(key);
|
|
// PlayerStaticData.UserViewerID read stripped in Phase-1 UI cull. GetUrl runs from a
|
|
// client-side report dialog; headless never invokes it.
|
|
if (IsChecked(Info.AppVersion))
|
|
{
|
|
text = text + "&appver=" + Toolbox.DeviceManager.GetAppVersionName();
|
|
}
|
|
if (IsChecked(Info.OsVersion))
|
|
{
|
|
string osVersion = Toolbox.DeviceManager.GetOsVersion();
|
|
text = text + "&osver=" + UnityWebRequest.EscapeURL(osVersion);
|
|
}
|
|
if (IsChecked(Info.Device))
|
|
{
|
|
text = text + "&device=" + UnityWebRequest.EscapeURL(Toolbox.DeviceManager.GetDeviceName());
|
|
text += UnityWebRequest.EscapeURL("/" + Toolbox.DeviceManager.GetGraphicsDeviceName());
|
|
}
|
|
if (ErrorCode != null)
|
|
{
|
|
text = text + "&errorcode=" + ErrorCode;
|
|
}
|
|
return text;
|
|
}
|
|
}
|