Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/NetworkSkill_spell_charge.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

42 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Wizard.Battle.View.Vfx;
namespace Wizard;
public class NetworkSkill_spell_charge : Skill_spell_charge
{
public NetworkSkill_spell_charge(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
RegisterSkillEndEvent();
}
public override VfxWithLoading Start(CallParameter parameter)
{
VfxWithLoading result = base.Start(parameter);
base.SkillPrm.ownerCard.SelfBattlePlayer.CallOnSpellCharge(base.SkillPrm.ownerCard, _targetCards, _addList);
return result;
}
private void RegisterSkillEndEvent()
{
if (GameMgr.GetIns().IsWatchBattle || GameMgr.GetIns().IsReplayBattle || (!base.SkillPrm.ownerCard.IsPlayer && RegisterFilter.IsFilterCard(this)))
{
return;
}
Func<SkillBase, List<BattleCardBase>, SkillConditionCheckerOption, SkillProcessor, VfxBase> value = delegate(SkillBase localSkill, List<BattleCardBase> localCards, SkillConditionCheckerOption checkerOption, SkillProcessor skillProcessor)
{
if (localCards.Count() > 0)
{
RegisterSpellboost data = new RegisterSpellboost(localCards, localSkill, base.AddCount, base.DiffAddCount);
(BattleManagerBase.GetIns() as NetworkBattleManagerBase).RegisterActionManager.Add(data);
}
return NullVfx.GetInstance();
};
base.OnSkillEnd -= value;
base.OnSkillEnd += value;
}
}