Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/Field1009.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

97 lines
4.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Cute;
using UnityEngine;
namespace Wizard;
public class Field1009 : BackGroundBase
{
private const string MONITOR_TEXTURE_NAME = "tx_bf_1009_01_monitor_d";
private readonly string[] MONITOR_OBJECT_PATH_LIST = new string[6] { "md_bf_1009_01_main/monitor_set/monitor08", "md_bf_1009_01_main/monitor_set/monitor09", "md_bf_1009_01_main/monitor_set/monitor10", "md_bf_1009_01_main/monitor_set/monitor11", "md_bf_1009_01_main/monitor_set/monitor12", "md_bf_1009_01_main/monitor_set/monitor13" };
public override int FieldId => 1009;
public Field1009(string bgmId = "NONE")
: base(bgmId)
{
}
protected override List<string> CollectAdditionalAssets()
{
return new List<string> { Toolbox.ResourcesManager.GetAssetTypePath("tx_bf_1009_01_monitor_d", ResourcesManager.AssetLoadPathType.Uilang3DField) };
}
protected override void BattleFieldBuild()
{
BattleCoroutine.GetInstance().StartCoroutine(BackGroundBase.ObjectChecker(0.5f, _str3DFieldPath, delegate
{
base.Field = GameObject.Find(_str3DFieldPath);
base.Field.transform.parent = GameMgr.GetIns().m_GameManagerObj.transform;
GimicAudioList = base.Field.GetComponent<AudioList>().GimicAudioList;
_fieldModel = base.Field.transform.Find("md_bf_1009_root").gameObject;
_fieldObjDictionary.Add("door", _fieldModel.transform.Find("md_bf_1009_01_door").gameObject);
m_FieldAnimatorDictionary.Add("door", _fieldObjDictionary["door"].GetComponent<Animator>());
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath("tx_bf_1009_01_monitor_d", ResourcesManager.AssetLoadPathType.Uilang3DField, isfetch: true);
Texture texture = Toolbox.ResourcesManager.LoadObject(assetTypePath) as Texture;
if (texture != null)
{
for (int i = 0; i < MONITOR_OBJECT_PATH_LIST.Length; i++)
{
MeshRenderer component = _fieldModel.transform.Find(MONITOR_OBJECT_PATH_LIST[i]).GetComponent<MeshRenderer>();
if (component != null)
{
component.material.SetTexture("_MainTex", texture);
}
}
}
List<string> list = new List<string>(_fieldObjDictionary.Keys);
List<GameObject> list2 = new List<GameObject>();
for (int j = 0; j < _fieldObjDictionary.Count; j++)
{
list2.Add(_fieldObjDictionary[list[j]]);
}
GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(list2, delegate
{
base.SetShaderGlobalColorBG = base.Field.transform.Find("SetMaterialColorBGManager").GetComponent<SetShaderGlobalColorBG>();
base.IsLoadDone = true;
}, isBattle: true, isField: true);
}));
}
public override void StartFieldSetEffect(Vector3 pos)
{
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_1009, pos);
}
public override void StartFieldTapEffect(int areaId, Vector3 pos)
{
base.StartFieldTapEffect(areaId, pos);
if (areaId == 1)
{
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_1009_1, pos);
}
}
protected override IEnumerator RunFieldOpening()
{
GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_appear_1", "se_field_" + _str3DFieldNo, 0f, 0L);
m_FieldAnimatorDictionary["door"].SetTrigger("Open");
_battleCamera.Camera.transform.localPosition = new Vector3(1885f, 0f, -150f);
_battleCamera.Camera.transform.localRotation = Quaternion.Euler(new Vector3(0f, -85f, 90f));
Vector3[] bezierQuad = MotionUtils.GetBezierQuad(new Vector3(1885f, 0f, -150f), new Vector3(300f, 0f, 100f), new Vector3(-596f, 0f, -170f), 10);
iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("path", bezierQuad, "movetopath", false, "time", 1.7f, "delay", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad));
iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(0f, -103f, 90f), "time", 1.7f, "delay", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad));
yield return new WaitForSeconds(2f);
iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", _battleCamera.BattleCameraPos, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo));
iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", _battleCamera.BattleCameraRot, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo));
yield return new WaitForSeconds(0f);
}
protected override IEnumerator RunFieldShake()
{
yield return null;
}
}