Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
51 lines
1.7 KiB
C#
51 lines
1.7 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using LitJson;
|
|
using Wizard.AutoTest;
|
|
|
|
namespace Wizard.Battle.Recovery;
|
|
|
|
public class BattleConditionPlayerInfo
|
|
{
|
|
public int? CemeteryCount { get; private set; }
|
|
|
|
public int Pp { get; private set; }
|
|
|
|
public int ClassId { get; private set; }
|
|
|
|
public int SubClassId { get; private set; }
|
|
|
|
public string MyRotationId { get; private set; }
|
|
|
|
public int CharaId { get; private set; }
|
|
|
|
public long SleeveId { get; private set; }
|
|
|
|
public IEnumerable<InPlayCardInfo> InPlayCardInfos { get; private set; }
|
|
|
|
public IEnumerable<HandCardInfo> HandCardInfos { get; private set; }
|
|
|
|
public IEnumerable<DeckCardInfo> DeckCardInfos { get; private set; }
|
|
|
|
public IEnumerable<CemeteryCardInfo> CemeteryCardInfos { get; private set; }
|
|
|
|
public BattleConditionPlayerInfo(JsonData jsonData, bool useDefaultInPlayCardValue)
|
|
{
|
|
ClassId = jsonData.ToIntOrDefault("clan_type", 1);
|
|
SubClassId = jsonData.ToIntOrDefault("sub_class_type", 1);
|
|
MyRotationId = jsonData.ToStringOrDefault("my_rotation_id", "");
|
|
CharaId = jsonData.ToIntOrDefault("chara_id", 1);
|
|
SleeveId = jsonData.ToLongOrDefault("sleeve_id", 1);
|
|
CemeteryCount = jsonData.ToIntOrNull("cemetery_count");
|
|
Pp = jsonData.ToIntOrDefault("pp", 0);
|
|
InPlayCardInfos = from d in jsonData.ToJsonDataCollection("inplay")
|
|
select new InPlayCardInfo(d, useDefaultInPlayCardValue);
|
|
HandCardInfos = from d in jsonData.ToJsonDataCollection("hand")
|
|
select new HandCardInfo(d, useDefaultInPlayCardValue);
|
|
DeckCardInfos = from d in jsonData.ToJsonDataCollection("deck")
|
|
select new DeckCardInfo(d);
|
|
CemeteryCardInfos = from d in jsonData.ToJsonDataCollection("cemetery")
|
|
select new CemeteryCardInfo(d);
|
|
}
|
|
}
|