Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/PlayedTogetherHistory.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

53 lines
1.2 KiB
C#

using System;
using LitJson;
namespace Wizard;
public class PlayedTogetherHistory : HeaderData
{
public const int FRIEND_STATUS_NO_ACTION = 0;
public const int FRIEND_STATUS_IS_FRIEND = 1;
public const int FRIEND_STATUS_IS_SEND = 2;
public const int FRIEND_STATUS_IS_RECEIVED = 3;
public int ViewerId;
public string Name;
public string CountryCode;
public int Rank;
public long EmblemId;
public int DegreeId;
public DateTime LastPlayTime;
public int FriendStatus;
public DateTime PlayedTime;
public int ApplyId;
public BattleParameter BattleParameter;
public PlayedTogetherHistory(JsonData data)
{
ViewerId = data["viewer_id"].ToInt();
Name = data["name"].ToString();
CountryCode = data["country_code"].ToString();
Rank = data["rank"].ToInt();
EmblemId = data["emblem_id"].ToLong();
DegreeId = data["degree_id"].ToInt();
LastPlayTime = DateTime.Parse(data["last_play_time"].ToString());
FriendStatus = data["friend_status"].ToInt();
PlayedTime = DateTime.Parse(data["played_time"].ToString());
ApplyId = data["friend_apply_id"].ToInt();
BattleParameter = BattleParameter.JsonToBattleParameter(data);
}
}