Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIPlayPtnUtility.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

58 lines
1.5 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public static class AIPlayPtnUtility
{
public static bool IsInPlayPtn(AIVirtualCard card, List<int> playPtn)
{
AIVirtualField selfField = card.SelfField;
for (int i = 0; i < playPtn.Count; i++)
{
if (selfField.AllyHandCards[playPtn[i]].IsSameCard(card))
{
return true;
}
}
return false;
}
public static int GetBeforePlayPtnCount(List<AIScriptTokenBase> filters, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
{
if (playPtn == null || playPtn.Count <= 0)
{
return 0;
}
int num = -1;
AIVirtualField selfField = tagOwner.SelfField;
for (int i = 0; i < playPtn.Count; i++)
{
if (selfField.AllyHandCards[playPtn[i]].IsSameCard(tagOwner))
{
num = i;
break;
}
}
if (num == -1)
{
return 0;
}
return GetPlayPtnCardCount(filters, tagOwner, playPtn.GetRange(0, num), situation);
}
public static int GetPlayPtnCardCount(List<AIScriptTokenBase> filters, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
{
if (playPtn == null || playPtn.Count <= 0)
{
return 0;
}
AIVirtualField selfField = tagOwner.SelfField;
List<AIVirtualCard> list = new List<AIVirtualCard>();
for (int i = 0; i < playPtn.Count; i++)
{
list.Add(selfField.AllyHandCards[playPtn[i]]);
}
return AIFilteringUtility.MultipleFiltering(list, filters, tagOwner, playPtn, situation)?.Count ?? 0;
}
}