Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
80 lines
2.8 KiB
C#
80 lines
2.8 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIOtherWhenPlayDestroy : AIOtherWhenPlayTagArgument
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{
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public AIOtherWhenPlayDestroy(string text)
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: base(text)
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{
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}
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protected override void CreateLegalSelectTypes()
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{
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base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT };
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}
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protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
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{
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base.RunTagMethod(targets, field, tagOwner, playPtn, situation);
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if (SelectType == AIScriptTokenArgType.ALL_SELECT)
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{
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AISkillSimulationUtility.DestroyAll(targets, field, situation);
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}
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else
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{
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AIConsoleUtility.LogError($"AIOtherWhenPlayDestroy.RunTagMethod() : Unsupported SelectType {SelectType}");
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}
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}
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public override void TargetLifePrediction(AIVirtualCard target, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, LifeRecord targetLifeRecord)
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{
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if (SelectType == AIScriptTokenArgType.ALL_SELECT)
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{
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TargetLifePredictionForAllSelect(target, owner, field, playPtn, situation, targetLifeRecord);
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}
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else
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{
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AIConsoleUtility.LogError($"AIOtherWhenPlayDestroy.TargetLifePrediction() : Unsupported SelectType {SelectType}");
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}
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}
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public override void MultipleTargetLifePrediction(List<AIVirtualCard> targetList, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, List<LifeRecord> lifeList)
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{
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if (SelectType != AIScriptTokenArgType.ALL_SELECT)
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{
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return;
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}
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for (int i = 0; i < targetList.Count; i++)
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{
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AIVirtualCard aIVirtualCard = targetList[i];
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LifeRecord lifeRecord = lifeList[i];
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if (!aIVirtualCard.IsLeader && AIFilteringUtility.CheckMatchTargetFiltering(aIVirtualCard, GetCandidateRange(field), base.TargetFilters, playPtn, owner, situation) && !aIVirtualCard.IsIndependent && !aIVirtualCard.IsIndestructible)
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{
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lifeRecord.CurrentLife = 0;
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if (aIVirtualCard.IsDestroyByBanish)
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{
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situation.RegisterOwnBanishedCard(aIVirtualCard);
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}
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else
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{
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situation.RegisterOwnDestroyedCard(aIVirtualCard);
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}
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}
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}
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}
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private void TargetLifePredictionForAllSelect(AIVirtualCard target, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, LifeRecord targetLifeRecord)
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{
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if (!target.IsLeader && AIFilteringUtility.CheckMatchTargetFiltering(target, GetCandidateRange(field), base.TargetFilters, playPtn, owner, situation) && !target.IsIndependent && !target.IsIndestructible)
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{
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targetLifeRecord.CurrentLife = 0;
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}
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}
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protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
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{
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return field.CardListSet.BothInplayCards;
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}
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}
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