Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
28 lines
771 B
C#
28 lines
771 B
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIOtherBanishAddCemetery : AITriggerAndTargetFiltersTagBase
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{
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private AIPolishConvertedExpression _addCount;
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private readonly int COUNT_ARG_INDEX = 1;
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public AIOtherBanishAddCemetery(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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_addCount = _exprList[_exprList.Count - COUNT_ARG_INDEX];
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}
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protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
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{
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int count = (int)_addCount.EvalArg(tagOwner, playPtn, field, situation);
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field.VirtualCemetery.AddCemetery(count, tagOwner.IsAlly);
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}
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}
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