Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIGlobalEmptyList.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

26 lines
537 B
C#

using System.Collections.Generic;
namespace Wizard;
public static class AIGlobalEmptyList
{
private static readonly List<AIVirtualCard> _emptyVirtualCardList = new List<AIVirtualCard>();
public static List<AIVirtualCard> EmptyVirtualCardList
{
get
{
CheckIsNotEmpty(_emptyVirtualCardList, "EmptyVirtualCardList");
return _emptyVirtualCardList;
}
}
private static void CheckIsNotEmpty<T>(List<T> targetList, string listName)
{
if (targetList.Count > 0)
{
targetList.Clear();
}
}
}