Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
180 lines
6.2 KiB
C#
180 lines
6.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Cute;
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using UnityEngine;
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using Wizard.Battle.Mulligan;
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using Wizard.Battle.Operation;
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using Wizard.Battle.View;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.Recovery;
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public class SingleBattleRecoveryManager : RecoveryManagerBase
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{
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protected BattlePlayer _battlePlayer;
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protected BattleEnemy _battleEnemy;
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protected IEnumerable<IOperationCommand> _commands;
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protected bool _isBeforeFramePlayerTurn = true;
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private EnemyAI ai;
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public SingleBattleRecoveryManager(string filePath)
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: base(filePath)
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{
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}
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protected override List<int> CreateEnemyDeckIDList(BattleConditionEnemyInfo enemyInfo)
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{
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return enemyInfo.DeckCardInfos.Select((DeckCardInfo i) => i.CardId.Value).ToList();
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}
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public override VfxBase Recovery(BattlePlayer battlePlayer, BattleEnemy battleEnemy, Func<IEnumerator, Coroutine> startCoroutine)
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{
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BattleManagerBase ins = BattleManagerBase.GetIns();
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ins.IsPreRecovery = true;
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_battlePlayer = battlePlayer;
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_battleEnemy = battleEnemy;
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ai = BattleManagerBase.GetIns().EnemyAI as EnemyAI;
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_ = ai;
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_battleEnemy.EnableEnemyAI = false;
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_battlePlayer.Emotion.Enable = false;
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_battleEnemy.Emotion.Enable = false;
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BattleManagerBase.GetIns().SetupEvolCount(_operationInfo.SetupInfo.DidPlayerGoFirst);
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SingleMulliganMgr singleMulliganMgr = new SingleMulliganMgr();
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MulliganInfoControl component = GameMgr.GetIns().GetGameObjMgr().AddUIContainerChildPrefab("Prefab/UI/MulliganInfo")
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.GetComponent<MulliganInfoControl>();
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singleMulliganMgr.InitMulligan(component, battlePlayer.PlayerBattleView);
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StartRecoveryEvent.Call();
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if (!base.HasMulliganInfo)
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{
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EndDataRecoveryEvent.Call();
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EndRecoveryEvent.Call();
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return NullVfx.GetInstance();
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}
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SkillProcessor skillProcessor = new SkillProcessor();
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singleMulliganMgr.MulliganStartDraw(_operationInfo.SetupInfo.DidPlayerGoFirst, skillProcessor);
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foreach (int playerMulliganReplaceCard in _operationInfo.SetupInfo.PlayerMulliganReplaceCards)
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{
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int cardIndex = playerMulliganReplaceCard;
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BattleCardBase battleCardBase = battlePlayer.HandCardList.SingleOrDefault((BattleCardBase c) => c.Index == cardIndex);
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if (battleCardBase != null)
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{
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singleMulliganMgr.AbandonList.Add(battleCardBase);
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}
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}
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singleMulliganMgr.Submit(BattleManagerBase.GetIns());
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singleMulliganMgr.GetMulliganInfo().SetPlayerReady();
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_commands = _operationInfo.ActionCommands;
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_needUpdate = true;
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ins.IsPreRecovery = false;
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ins.IsRecovery = true;
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return NullVfx.GetInstance();
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}
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public override VfxBase UpdateRecovery()
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{
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if (!_needUpdate)
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{
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return NullVfx.GetInstance();
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}
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BattleManagerBase ins = BattleManagerBase.GetIns();
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if (_isBeforeFramePlayerTurn)
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{
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_ = _battleEnemy.IsSelfTurn;
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}
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if (_battleEnemy.IsSelfTurn)
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{
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foreach (BattleCardBase handCard in _battleEnemy.HandCardList)
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{
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handCard.SetOnDraw(draw: false);
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}
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}
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_isBeforeFramePlayerTurn = _battlePlayer.IsSelfTurn;
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IOperationCommand operationCommand = _commands.FirstOrDefault();
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if (operationCommand != null)
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{
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if (ai != null)
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{
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ai.UpdateAICurrentVirtualField();
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}
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operationCommand.Operation(ins);
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}
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_commands = _commands.Skip(1);
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if (_commands.Any() || _commands is TurnEndOperationCommand)
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{
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return NullVfx.GetInstance();
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}
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if (ins is SingleBattleMgr)
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{
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((SingleBattleMgr)ins).LifeZeroActivateLeonSkillIfNeeded();
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}
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if (ai != null)
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{
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ai.UpdateAICurrentVirtualField();
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}
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EndDataRecovery();
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RecoveryTurnStartPanel();
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_battlePlayer.PlayerBattleView.ClearPlayQueue();
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if (_battlePlayer.IsSelfTurn)
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{
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_battlePlayer.TurnStartEffectEnd();
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_battlePlayer._isPlayerActive = true;
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}
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_battleEnemy.BattleEnemyView.ClearPlayQueue();
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create(InstantVfx.Create(delegate
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{
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GameMgr.GetIns().GetBattleCtrl().StartCoroutine(FontChanger.FontChange(null));
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}), _battlePlayer.BattleView.Recovery(_operationInfo.SetupInfo.DidPlayerGoFirst, _battlePlayer.HandCardList.Count > 0), _battleEnemy.BattleView.Recovery(!_operationInfo.SetupInfo.DidPlayerGoFirst), _battlePlayer.Recovery(), _battleEnemy.Recovery());
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string path = GameMgr.GetIns().GetDataMgr().GetPlayerSkinId()
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.ToString("00");
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string path2 = GameMgr.GetIns().GetDataMgr().GetEnemySkinId()
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.ToString("00");
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parallelVfxPlayer.Register(new WaitLoadResourceVfx(Toolbox.ResourcesManager.GetAssetTypePath(path, ResourcesManager.AssetLoadPathType.ClassCharaBase)));
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parallelVfxPlayer.Register(new WaitLoadResourceVfx(Toolbox.ResourcesManager.GetAssetTypePath(path2, ResourcesManager.AssetLoadPathType.ClassCharaBase)));
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IBattlePlayerView battlePlayerView = (_battleEnemy.IsSelfTurn ? _battleEnemy.BattleView : _battlePlayer.BattleView);
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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sequentialVfxPlayer.Register(parallelVfxPlayer);
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sequentialVfxPlayer.Register(HandViewBase.CreateHideCardMeshesVfx(_battleEnemy.HandCardList));
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sequentialVfxPlayer.Register(InstantVfx.Create(delegate
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{
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_battleEnemy.EnableEnemyAI = true;
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_battlePlayer.Emotion.Enable = true;
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_battleEnemy.Emotion.Enable = true;
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ResetLeaderAnimation(_battlePlayer, _battleEnemy);
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_battlePlayer.UpdateHandCardsPlayability();
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Dump(_battlePlayer, _battleEnemy);
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EndRecoveryEvent.Call();
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}));
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sequentialVfxPlayer.Register(battlePlayerView.RecoveryTurnStart());
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ins.IsRecovery = false;
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return sequentialVfxPlayer;
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}
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public SetupConditionInfo GetSetupConditionInfo()
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{
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if (_operationInfo == null)
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{
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return null;
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}
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return _operationInfo.SetupInfo;
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}
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public void CreateRecoveryFileFromTempFile()
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{
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if (SingleBattleRecoveryRecordManager.IsExistsTempSingleRecoveryFile())
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{
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string recordDirectoryPath = OperationRecorderBase.RecordDirectoryPath;
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string sourceFileName = recordDirectoryPath + "temp_recovery_single.json";
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string destFileName = recordDirectoryPath + "recovery_single.json";
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File.Copy(sourceFileName, destFileName, overwrite: true);
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SingleBattleRecoveryRecordManager.DeleteTempRecoveryFile();
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}
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}
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}
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